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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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03-14-19

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13 Favorites and 7Followers.
Cyberpunk girl highpoly
My latest personal finished work. Cyberpunk girl highpoly model. Sculpt was done in zbrush, hardsurface in blender. Hope I will texture it someday)

09-19-17

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13 Favorites and 7Followers.
Vampire Queen
My game character model for Beyond Human Challenge. Based on Roman Kupriyanov concept https://www.artstation.com/romankupriyanov WIP thread: https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21336 Marmoset shots: Highpoly: Wire:

  • MrThomas
    09-19-17
    That is a very nice topology. Is that done in Zbrush or did you use another program? Im currently doing a warrior with armor parts and still learning how to do proper topology
  • vicktor
    09-19-17
    Thanks. Retopo done in maya.
06-27-17

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Viktor`s Sketchbook
Hello! Here is my unfinished model for cancelled project.