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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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#AskZBrush: Updated April 26 by: aurick 04-29-19
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07-31-18

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10 Favorites and 11Followers.
Priest
A very quick little summer project, I was going for an arrogant, enlighten, elitist priest character.

06-14-18

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Head Sculpt
The product of a few lunch sessions and nightly renders. My goal was to get more acquainted with xgen and the vray skin material setup from substance painter. Sculpt done in Zbrush, textures with Substance Painter and rendered in maya vray. The image that sparked the inspiration.

04-25-18

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Bust Sculpt and Texture exercise
I recently held a course on Substance Painter where I walked through my process and for the first part of the course I created these assets. So that all students would have something to work on. I thought I´d share them for everyone who whises to have a project ready for texturing. Here is the link to download the assets: https://gumroad.com/l/Fatrv Wha includes in the gumroad file is a fbx of te bust (excluding haircards) together with 6-4K meshbakes. Hope you enjoy.

  • Chaouch
    06-14-18
    The product of a few lunch sessions and nightly renders. [COLOR=#BBBBBB][FONT="]My goal was to get more acquainted with xgen and the vray skin material...
04-08-18

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Monica - Zombie - NPC
A Zombie NPC for the game Cold Comfort. a very fun project I did for Gamma Minus and their asymmetrical competitive 5v5 PvP horror survival game - Cold Comfort Textured with Substance and rendered in Toolbag. You can join the community and find out more about the game here: ColdComfort Discord

02-07-18

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10 Favorites and 11Followers.
Bust Sculpt
A couple of lunch sessions and then a quick render in vray The reference that inspired me.

01-23-18

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10 Favorites and 11Followers.
A fun and quick sculpt study
I just wanted to "freestyle"-sculpt and try capture a dynamic pose. Just a quick personal project/study.

01-04-18

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Hippo Warrior - WIP. My other current personal project. The Second animal in my series of animal warriors, The Hippo. I still got quite a lot I want to complete and try out. If you like this one you might want to check out the first finished animal here - Rhino Warrior

01-03-18

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Silly SciFi Farmer. This is one of the current personal projects that I´m working on. It started as a daily head sculpt and just grew and grew in scope, but its really fun and I´ve been trying a lot of new workflows with zbrush´s new boolean feature and I´m of course loving it. When the project is finished I´ll put together some assets (i.e brushes, insertmeshes and so on) and tutorials in some form.

12-29-17

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Some antimage fan art, from Dota 2

  • Chaouch
    12-30-17
    Thank you vahidahmadizb2016!
12-29-17

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This was done as two promotional images for a dota 2 set.

12-29-17

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I spent a couple of days in the hospital some year ago and while binge watching "Marco polo" I started with this one.

12-28-17

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Sketchbook - Omar Chaouch
Thought I would start a sketchbook and share some work.

  • Chaouch
    12-29-17
    Thank you Ghostman_!