More …
Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,803

Highlighted Threads

#AskZBrush: Updated April 26 by: aurick 04-29-19
Views: 335462 Replies: 114
ZBrush 2019 - Available Now! by: aurick 04-19-19
Views: 26359 Replies: 56
ZBC 2018 in Review by: aurick 01-03-19
Views: 9392 Replies: 12
Insert Multi Mesh Repository by: aurick 07-01-18
Views: 2690204 Replies: 615
+ Create New Thread + Reply to My Thread
03-14-19

3

0

0

thread gallery
2 Favorites and 3Followers.
Decided to do a bit more of a fun project this time round. I absolutely loved Spider-man Into The Spider-Verse so decided to do my own Fan Art featuring my own character 'Wilfred'. I loved how Miles Morales originally bought a kids costume which didn't really fit him so I did the same for Wilfred and obviously with his big belly it was quite tight and didn't fit him at all... Loving Zbrush 2019 so thought I'd play around with the new filters. These are renders taken staright outta Zbrush.

02-21-19

4

1

1

thread gallery
2 Favorites and 3Followers.
Latest Character
Hey, this is my latest character I have been working on. I used this project to learn how to use Xgen and Arnold in Maya a little more in depth. I definitely feel like I have learnt A LOt and managed to scrape through this project, excited to move onto my next project and apply what I've learnt to that project. I'll make sure to get some WIP shots up as well.

09-08-18

5

1

0

thread gallery
2 Favorites and 3Followers.
Hey all, Here is a head a did yesterday, all low-res dynamesh - wanted to keep it quite loose. Rendered in Arnold Maya and Zbrush bpr. Will definitely take this sculpt forward, develop and refine him!

08-27-18

2

1

0

thread gallery
2 Favorites and 3Followers.
Here are some updated renders. These are taken straight from Arnold in Maya. I've still yet to learn specularity maps etc. which I think will help improve my renders, however, I shall move on from this sculpt now and learn with new projects!

08-10-18

5

1

0

thread gallery
2 Favorites and 3Followers.
Grotesque Alien WIP
Hi all, here are some shots of an Alien sculpt I have been working on recently. I haven't really tried my hand at creature/alien sculpts before so he is still quite human in some aspects but obviously exaggerated and grotesque in others. I've used this project to work on my retopology in Maya and polypainting in Zbrush. I have a Arnold Render of him however I'm not quite happy with the outcome so will keep working on that for now. Thanks for taking a look!

03-31-18

3

1

1

thread gallery
2 Favorites and 3Followers.
Conniving Renaissance Man
Here is a sculpt I finished over the past couple of days. He is a conniving man from the renaissance period, I used red for the background to emphasize the evil in his nature. Thanks for looking!

03-26-18

3

0

thread gallery
2 Favorites and 3Followers.
Here be more of baldy moustache man! Rendered with Arnold in Maya.

  • nebular
    03-26-18
    Very cool render. YOur digital skill grows really fast. Now do some sexy shapes If you don't mind
  • 3D You Need
    03-27-18
    Very cool guy. Love the mustache!
03-23-18

2

3

0

thread gallery
2 Favorites and 3Followers.
Sculpts
Hey all, Here is a head I have been working on, main focus recently has been to improve on hair work so have sculpted his moustache and am in the process of sculpting his hair. After I want to look into going into more detail on the pores and skin texture. Adam Fisher has been a huge inspiration for hair, a lot of thanks go to his youtube videos. I have also played around a little bit with polypaint, not too bad at the moment however I will review this after reworking into the skin texture.

  • nebular
    03-24-18
    Hey man! I love your style. Very good structure and character. Great job.
  • SamSwan
    03-24-18
    Hey! Thanks very much, much appreciated