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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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11-26-18

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Sculpture study of the human skull
Thought it was time to post something new. Did a sculpture study of a skull recently and thought I'd share it for free. Zbrush file can be found here: https://www.artstation.com/artwork/KaOzLo https://gum.co/yJIYJ Hope you like it. And would be nice to hear if you use it for something.

06-14-18

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Thought I would post another study I did a little while ago. Wanted to make a real-time female head with hair. The sculpted hair is a rough placeholder as I rebuilt it later with hair cards. Was a lot of fun sculpting the face. The eyebrows and lashes are a combo of xgen and zbrush work.

06-09-18

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EightLegs - Thanks a lot! GrinningGecko - Thanks so much to you too! And like I said, some cartoony characters next. Meet Goran, my favorite character of the ones I made for Zlatan Legends. Big props to Kim Herrström (https://www.artstation.com/chemo) for the awesome animation. Hope you like him. I promise he is a very friendly guy.

06-08-18

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KalleW's Sketchbook
Hey everyone! Thought I'd finally get around to starting a sketchbook thread here and posting some of my Zbrush sculpts. Starting off with some sculpts from Scott Eaton's awesome Digital Figure Sculpture course (highly recommend taking it!). Hope you enjoy! Will probably post some cartoony character art next.