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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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Devils Trill
Here's my finished sculpture the Devils Trill. I've been working on this piece for the last 3 months on /off. I've learnt a lot on this piece about how I will approach surface detail and techniques that will translate well into a final bronze statue. These images serve as a previz for the final patina and texture that I hope to achieve from the casting foundry. This project is a journey into mixed media and an exploration on how we can use 3D, primarily Zbrush as a visual aid to compliment real world productions. To keep up with my progress, please follow me on Instagram:

  • sadicus
    The pose and form look amazing! How did you make the material?
  • Dan Crossland
    @Astjid: Thanks man! @Frenchy Pilou: Thankyou much appriciated @EvilSmiley: He did indeed lol @sadicus: Thanks for the kind words, the material is Blenders updated Principal shader along with maps baked from substance painter and...