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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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Pinup Girl 01
Another quick ZBrush sculpt, rendered in eevee. original sketch/drawing Shane Glines https://www.instagram.com/shaneglines/

  • v_vertex
    12-06-18
    No problem as for library there was planned something for 2.8 for asset management, but it was pushed back to 2.81 or 2.82 if i remember correctly.
  • boozy floozie
    12-07-18
    Thanks V, interesting news. Some years back I began learning Blender for the purpose of supporting and encouraging kids at our local state schools to utilise cgi. It soon became clear that not having shader libraries as a basis for creation was a...
  • v_vertex
    12-07-18
    No worries, yes good asset management system is very important in every pipeline, i hope Blender devs can cook up something good