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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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Christopher Tackett Art Book 2019
Wow, it's been a several years since my last real art post. I have to do better at making time for my own stuff! Anyway, this is some fan art of Ahsoka Tano from the Star Wars: The Clone Wars animated series. I was initially wanting to just to make her into a 3D print, but I decided to make her into a realtime textured character as well using Substance Painter and Marmoset. I had recently acquired the software, but never used them before, so this was a good project to use them on and learn with. Topology wasn't a big concern as she's not for a game, so the model just needed to be clean for unwrapping, not optimized polycount for a game. At some point I will be printing her on my Form 2. At that point, I'll upload some photos of that. The following are high quality renders from Modo, and some screen caps from Marmoset.

  • SeanFinley
    These look amazing! Just found your work and really enjoy your stylized characters, particularly the old man with the flute, reminds me of the old Disney concept art. I also ran into your materials in the matcap repository, they look incredible,...