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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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#AskZBrush: Updated April 26 by: aurick 04-29-19
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02-11-19

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6 Favorites and 2Followers.
space chihuahua wip

02-11-19

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Thank you, Dustin I sculpted a bust of Leon Kennedy from Resident Evil for a friend. I originally intended to have detachable heads so she could have both hairstyles but it was a victim of budget cuts. The face was sculpted on top of the lores game mesh, which was pretty mushy and vague. Some issue I can't remember prevented use of the game's displacement map so it was all refined by hand. 3d printed on shapeways, waiting for delivery It's the first hand lettering I've done since college. It was fun but I had to print at half my intended scale so I don't expect it to read well

01-21-19

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some demon characters that populated a few illustrations a bunch of mirrors done for a series of 15 special cards for Monte Cook "Looming Shade" from the 15 special MCG cards that were printed in a round format part of a metallic landscape done for a recent MCG piece

  • Dman3d
    02-05-19
    Love all of this, great stuff
01-07-19

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Thanks, everyone I designed the "Testament of Suns" card holder for Monte Cook Games and am rather pleased with how it turned out. It's about 9 inches tall, and ships in a large cube that contains about 30 pounds of game.

  • Frenchy Pilou
    01-11-19
    ...style! Tanguy revival indeed! (for the top raw square compressed image)
01-04-19

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Thanks, the surrealists definitely left a mark on me. For instance, this piece for Monte Cook Games:

  • TanTeckWeng
    01-06-19
    These shapes and textures are so great!
01-03-19

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Recent Work - Illos and Concepts
Hello, I'm assembling images from my recent mixed media illustration and concept work. I'm pleased to say there's quite a large pile to sort. This last image was the result of playing with a new workflow idea for rapid 3d concepting. It can be super fast, but I haven't quite ironed it out yet

  • boozy floozie
    01-04-19
    The first post puts me in mind of the paintings of Yves Tanguy