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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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#AskZBrush: Updated April 26 by: aurick 2 Weeks Ago
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More render tests
This truck below is a model made in Maya last year, brought into ZBrush just to experiment with the render filters

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ZBrush 2019 Beta Testing - Carlos Ortega Elizalde
My small contribution to the Beta testing. Was a lot of fun to watch and play with the new features as they were polished. It's awesome how features like the folders improved my workflow a lot, even with simple scenes it's a lot of help. It's the first time I spent every session only in zbrush without jumping to image editing software or my usual 3D modeling program. The NPR filters were lot of fun also, having full control on every tiny aspect gives you tons of different and interesting results in very little time. Thanks again to the Pixologic team, the love for this craft really shows, it's a great release! was a great and fun experience taking a peek behind the curtain, and shout out to the rest of the testers, tons of great works from awesome artists I really admire.