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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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#AskZBrush: Updated April 26 by: aurick 04-29-19
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ZBrush 2019 - Available Now! by: aurick 04-19-19
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546 Favorites and 308Followers.
Hey guys, I managed to organise all the render tests and other bits and pieces I did during the BETA testing, so here is another batch of images... Here is the ZBrush scene I made to test and produce the various 'oil painting' filters And here are the result of the different filter sets (one click BPR renders): Impressionism: (you can play around with this one yourself, it's included in the filters folder of ZBrush 2019. it works best with the skin shade 4 and polypaint). 'Goya': 'Manet' alla prima impressionism 'bright filters' 'Monet': 'Van Gogh' (with a different scene): Lithography: Watercolor: All of these filters are a 'one-click' render pass, here are other shots of the same scene as an example: Hope you guys like these! Cheers.

  • frankthetank007
    Just amazing. I have so many ideas going through my head at the moment of how I could use these! "'Reverence' is the second scene I worked on using the 'Moebius filter set'" Really love that art you created, looks fantastic. Did you color...
  • Knacki
    Ahhh - here they are. And how lovely these renders are! Congratulations!! @aurick Don't know what was wrong. Firefox, Win 10 - some strange ways of bit & bytes? Thank you very much for asking.
  • AlexxCentral
    Hi Pablo, it's very impressing (although my personal field is photorealism . But I have a different question: How did you manage to build and arrange a complete landscape scene in zBrush? Until now I would do this in Maya and use zBrush only...




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546 Favorites and 308Followers.
ZBrush 2019 BETA - Pablo Munoz Gomez
The new ZBrush 2019 is an absolute gem. There are so many new workflows to discover and so many things you can do with all the new features... every time that I open it, I feel the need to try at least one new thing... A huge thanks to the Pixologic team for making me part of the testing team. It was really fun and exciting to see the development of these new features and very inspirational to see what the other artists in the Beta were doing! Here are some of the stuff I did while testing ZBrush 2019. This is one of the main images I worked on 'The hunter of the flying stingrays' - It is one of the two illustrations I did as a tribute to Moebius trying to mimic his style and line quality with the filters in ZBrush: Here is a breakdown of some of the variations I did while refining this filter set: 'Reverence' is the second scene I worked on using the 'Moebius filter set' - I also used this one to test the new folders! very useful to organize the scene and duplicate assets (rocks and the characters): Also here is a breakdown of this image (the two renders on the right are just a quick clown pass I did in keyshot to test the accuracy of the camera portability.... and of course it is SPOT ON!) I also had lots of fun with the new Snapshot3D... it just makes it so easy to build complex shapes, here is a little gun using 100% snapshot 3d (except for the pattern in the handle which is surface noise and the little screws which are IMM): Also, the sci-fi explorer car from the first image is a combination of Snapshot 3D, ZModeler and default IMM brushes. Here is a more 'realistic' render from keyshot: I spent lots of time focusing on the NPR filters because they are just fantastic... and quite liberating! I love getting the 2D imperfections and 'happy accidents' using the filters to break up the accuracy of the 3D objects. Here is a quick test I did with a single filter applied over a render with different materials (the shading of different materials/matcaps have a big impact on the render if the filters are set to work with the intensity of values): Another filter I worked on to make the 3D render look like charcoal: a sketchy blue pencil filter and a drone created with Snapshot 3d: and another dude I made with a more 'pixel art' feel to it (the model is awful literally an adaptive skin from ZSpheres, but filters are magic): I've also worked on other filters to emulate oil painting and a few different styles form the 'old masters' and impressionism but I need to organize those renders first. I'll post them here and update you with some more images soon! I hope you like these images! Cheers, Pablo M.