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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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#AskZBrush: Updated April 26 by: aurick 04-29-19
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07-09-11

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Polar bear
was seeing a documentary on TV on Polar bears and melting ice and thought i should make one. Always wanted to make animals in ZBrush... big wildlife fan. Zspheres > sculpting > fur polypaint > light comps in PS + fur on silhouette. Polar bear.jpg

01-09-11

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Wip
Hi! haven't finished modeling this dude yet. Made a few more renders to take a break. This time around these images are straight out of Zbrush using Document > Export, No post work, no best render and no BPR. A combination of material, lights and preview shadow settings. make sure your model is grizzled, warty and ugly.. he he...Comments are welcome. Comic style ver 3.jpg Comic style ver 3b.jpg

  • image123
    01-15-11
    Nice work man, very comic-ish
01-08-11

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Thanks JulianK! worked on the model some more. here is the progress so far. First image is a composite from passes out of ZBrush, the second has a filter applied to it. comments are welcome. UntitledSF.jpg Untitled.jpg

  • teddy007kong
    01-08-11
    great wound detail on the head and forms around the neck, question do you make your teeth from the model or as a seperate subtool or primitive, ive been using the snake hook and it seems to do an ok job but yours are very solid my thread,...
01-07-11

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zombie WIP
Hi ! started another sculpt from a sketch i did yesterday. This is still WIP, only half done in terms of detailing. only major volumes have been blocked. thought I'd take a break and do some renders. Tried to give it the comic book look. Framer material and rim lights, plus adjustments in PS and some help from Filter Forge. the third image is of the sculpt in progress. comments are welcome. Also check the previous page for another creature bust made from a sketch. The last image uses JulianKs hard eyeball material. thumb.jpg post 01.jpg post 04.jpg post 03.jpg

  • Julian_K
    01-07-11
    that's very cool. love the look of those 2 blue images,, especially the first one. if it weren't for the visible mesh grid, you couldn't tell it's not an ink drawing.
01-04-11

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@Julian_K thanks! Really like your work and appreciate the experiments you do with renders and the materials you share with the community. I agree with you. the render with MatCap Gray looks better. I sometimes find it difficult to handle color. Raw sculpts look better generally. For lighting i have a set approach for all models. One light from the front and rim lights from the left and right rendered as passes, which are then composited in PS. These are two images, one for the light passes and the other has render settings for the hammerhead type model in the previous pages. I like deep shadows, for instance the jaw casting a shadow on the neck and the nose casting a shadow on the upper lip. makes the model look more 3d. light setup.jpg settings.jpg @invertedNormal, thanks! @michalis, thanks! yeah, i agree with you on the render. @kilik128, glad you like it @Framedworld, yeah, i wanted to sculpt this devil guy because of the horns , he he! @paintguy, thanks! the bg is all photoshop, added as layers in PS. i just use a grunge texture with some splatter image and the sketch in the background.

  • Julian_K
    01-05-11
    that's a nice simple and effective setup
01-04-11

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Hi! first post for the new year. hope to make many more. For the first time i took a rough thumbnail of a creature i drew and coverted it into a zbrush model. Mostly i start with a sphere and sculpt without a concept. I am glad that i can convert my drawings into 3d models. Comments are welcome. [/url][url="http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27232624%27,%27THUMB.jpg%27,1,0%29"]THUMB.jpg ROUGH SKETCH.jpg Sculpt.jpg Finished Head.jpg

  • Julian_K
    01-04-11
    it's odd, but I think I like the black and white render more. the sculpt looks really fleshy and meaty there , despite of the grey. really nice render and sculpt. oops I missed the new stuff on the previous page. that quick creature sculpt is also...
11-17-10

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new creature head
Hi! made this creature head over the past two days. Worked a bit harder this time on detailing, texturing and rendering. this has. BPR SSS ( used the preset but adjustment to angle was key ), rim light passes, color adjustments and lens blurring ( with alpha depth ) in PS... also some fur and skin blemishes, veins added in PS. Comments are welcome. THUMB.jpg demon thing.jpg

  • great model, love all the detailing, especially in the texture. what process did you go through with map creation? just a suggestion but maybe a bit more hair around the chin area, or make the few there a bit more visible, but not at all a necessity,...
11-17-10

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shifted to tutorials forum

11-14-10

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a quick creature sculpt, with bpr, shadows, AO and sss, adjustments in PS. comments are welcome. ZBCThumb9.jpg

  • kargall
    11-14-10
    Hi Very very good job ! you're very good at the aliens
11-04-10

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hi! been experimenting with some of the new stuff in the past few days. these are the creature heads i made while learning. clay buildup, move elastic, the clipping brushes, some stroke settings are my favorites. spotlight is cool too. haven't done much with shadowbox yet. comments are welcome CREATURE BUSTS.jpg

10-14-10

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3D Anaglyph test
HI! I added this image to a thread in the Q and A section but thought i should put it my sketchbook too. I tried to create an anaglyph render out of ZBrush and was happy with the results considering how little time it took me to create it. The process is quite simple. Viewing distance affects the 3d stereo effect and so does the angle of viewing. you will need the red blue glasses to view this of course. comments are welcome. thumb.jpg volka analgyph composite.jpg

  • GX@W
    10-14-10
    pretty. gonna sculpt it?
  • Did you know in Photoshop Extended you can bring the 3d models in and create anaglyph as well as lenticular images? http://www.russellbrown.com/3D.html
  • ashishparashar05
    10-14-10
    Looks Cool..nice depth to it And if u move side wise while looking thru the glasses..the render also seams to move in 3d space.
01-15-10

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Quick Sketch Lasting fun!
quick sketch thumb.jpg quick sketch post 01.jpg

  • DAnconia
    01-15-10
    Very very cool. You gonna sculpt that as well.
01-03-10

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ZBrush Hard Surafce Modeling
Posting the result of my first serious attempt at using the new planar and trim brushes. There is lots more to learn about them. Crits, comments and rating are welcome. zbc thumb.jpg zbc post.jpg zbc post large.jpg BOBO wip.jpg

  • G_I_B_B_O_N
    01-03-10
    Wow, really nice work. Shows what can be done with the hard surface sculpting when you really put your time into it. I found them a bit daunting for complex forms so far. I felt like there was a lack of control and haven't given them a chance since, but...
12-22-09

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New ZSketch
Hi! Did this Zsketch for fun. Really enjoying ZSketching. You can push the Zspheres around to make variations of your character in no time at all. Crits, comments and rating are welcome. ZBC thumb.jpg ZBC post.jpg

  • SolidSnakexxx
    12-22-09
    Very cool aquatic creature design. Amazing skill @ ZSketch!
11-20-09

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ZSketches
Hi! had some fun with ZSketching today. Posting some results. Comments and rating are welcome. thumb.jpg post.jpg

09-16-09

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experiments in 2.5 d
hi! taking a break from the creatures for some good old fashioned 2.5d craft. Plan to make endangered species in this and other styles. Crits and comments are welcome. bird thumb.jpg bird ZBC.jpg

09-09-09

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Forest Tribe
01 thumb.jpg Hi! Thought I would finish this model before 3.5 came out. Want to add some weapon to this guy, but i think I will wait for the hard surface modeling brushes. Crits and comments are welcome. 01 for ZBC low.jpg

  • RawSunlight
    09-09-09
    Love the head!!! Another great alien creation... dare I say. more interesting than the Avatar creatures
08-22-09

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Some new work
Hi! I tried learning a little bit about render passes with this model. managing the lights, renders and tweaking materials was time consuming. But i kept petient. No polypainting in this one. the polypainting and the shader weren't getting along for some strange reason. So basically this is a Zbrush render with just the shader and a single color and the rest of the coloring and compositing of light passes in PS. crit and comments are welcome. thumb.jpg ZBC post.jpg

  • RawSunlight
    08-22-09
    Wow, that's a beautiful end result... great creature design too. Will have to give the cookie cutter technique a go and see what happens, just to find out for myself. Top work Cheers H
04-27-09

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Hey there! I think you need to try a few settings in the Alpha> mres ( mesh density ), mdep( thickness ), Msm ( smoothness ), Dbls ( double sided) sliders. I set the Mres to the highest ( 256 ) to get a close match to the Alpha I import from photoshop. the smaller details do get smoothed out, but it is 90% accurate. import your alpha and try different settings to find something that best suits your design. You'll get a hang of it soon. Another tip. You can add a little inner shadow to your alpha in photoshop or whatever application to give a more rounded side on your Make 3d extract. thanks for stopping by and trying out this technique. Hope it works for you. Captain Sensible, thank you. inner shadow.jpg

  • A Lil Emo Girl
    04-28-09
    Oh wow. It worked. Thank you so much for the info. I did not even know you could adjust the Mres of a imported alpha. I get lost sometimes with all the options. but I am learning more and more with each visit to the forums and by watching and reading...
04-25-09

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Cookie Cutter Monsters
thumbnail copy.jpg evolution copy.jpg 2d to 3d, Cookie Cutter approach. Hi folks! I wanted to try this 2d to 3d approach for modeling for quite some time.I do like Zspheres but you need to be a little more patient to convert the adaptive skins they make into something you like. In this approach all I did was draw different parts of the character in profile in photoshop and convert them into chunks of geometry that I could start pushing around in Zbrush.This isn't the best approach, but it gets the shapes blocked out easily.Of course the topolgy is bad. Make 3d and unified skinning do create artifacts and produce the odd vertex that points out randomly, so there are both pros and cons to this. I will really appreciate it if someone could suggest ways to improve this technique. Steps: 1) Create 4 layers ( head, arm, torso, leg ) in a square photoshop file ( alphas in Zbrush should be square to avoid distortion), slightly smaller than A4. Draw using a hard brush. 2)Keeping one layer in PS on and hiding the rest, get each part into Zbrush separately using the make 3d button. Adjust the width of the extract depending on how much thickness you want( more for the torso, less for the arm and leg) 3) Rotate the arm and leg a bit . clone, append and mirror them. 4) Using Subtool Master ( makes things easier) merge the arms and legs so that you are left with 4 subtools. You can merge them all if your system can manage. 5) Start sculpting by activating Zaxis symmetry or whatever axis symmetry works. The advantage in this is that you get a good silhouette right from the start. The challenge then is in building the model from other angles, for which you have the clay, move, snakehook ( moves things faster ) and inflate brushes. Once again, I will welcome feedback on this and will be grateful for suggestions to improve this technique.

  • Sebcesoir
    04-25-09
    Very interesting technic actually! Thx to share!
04-05-09

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additions to the mouth
I made the fangs for the mouth separately with zspheres and added them as subtools. Added some WIP images too. with fangs upload.jpg fangs WIP.jpg

04-05-09

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Learning Zbrush: My sketchbook
Hi! Made this today after I told myself to stop browsing and start making something. C&c are welcome. upload.jpg

  • moonlitmaverick
    04-05-09
    Oh and this is WIP. I need to work more on the mouth and if I'll have the energy I'll add a body.