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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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12-26-12

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Current game character
I'm trying to learn the Zbrush high poly model to low poly model workflow. I am really grateful to Joseph Drunst for his latest 3 video set on using the manual retopo method inside Zbrush. I would like to see the other two methods he mentions explained as well I hope he considers doing them as well from start to finish? Anyway this ones being done using his tutorial as a guide for me to finish the job. I'll update.

01-27-12

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Homo_erectus W/hair! New fibermesh tool
Gave the new fibermesh tool a try on my Homo-Erectus model. The results are great although I'm still experimenting with the grooming brushes.

11-13-11

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My First Zbrush attempts
Hi folks, Just finished a couple of composites of two of my models entirely created in Zbrush. Please feel free to critique them as I am still a newbie at Zbrush and appreciate any helpful comments. Hope I uploaded these right? Thanx peeps.

  • nebular
    11-30-11
    The light is a bit distracting here. I can't see them clear but the looks good. I like the predator feel and pose is very dynamic