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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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02-20-16

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Here is an update on this project. This is maybe the final version of the pawn for the set.

01-31-16

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this is an update

  • jack999
    01-31-16
    Thank you very much Ghostman_. I appreciate it.
01-27-16

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Owl Chess
Hello Everyone. I hope you like my design for a chess set with Owls. I will be having these 3D printed in the near future. This is still a WIP. I will now be remeshing each piece and then going for higher sculpted details and details in the bases. Comments or suggestions are appreciated. Thank you. Software: Zbrush, Blender/Cycles, Photoshop.

10-28-15

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My Dear Illustria
My Dear Illustria. ZBrush and Photoshop for composite and adjustments. I hope you like her.

08-23-15

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Her Name is Zenith.
Her Name is Zenith. This was done with ZBrush, Blender and Photoshop. Base done in MakeHuman

01-18-14

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Dogz
This was a really fun project Zbrush, Blender/Cycles/RayPump, Photoshop The dogs were modeled with zspheres and a the main model is beautifully low poly thanks to zremesher

12-25-13

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here is another version remeshed

  • jack999
    12-27-13
    here is a game rigged test http://www.youtube.com/watch?v=4qlXjA-7LgA&feature=youtu.be
12-23-13

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An animal inspired by my dog
An animal inspired by my dog this is still a WIP

10-01-12

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Update with fur not sure where im going with this one. just having fun

09-18-12

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still working on detailing him and refining parts

09-13-12

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This is Volfe
zbrush render, composite in photoshop I hope you like Going to start making clothes for him, then paint

09-04-12

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Fishy guy
more fun stuff

09-03-12

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robot
some type of bot

  • MealeaYing
    09-04-12
    I like this guy, especially the colors and materiel!
09-03-12

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Alien
Aliens are fun to make. so many options to be loose

09-03-12

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another update. I hope you like him

09-03-12

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update

08-29-12

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update

08-28-12

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onto the scarecrow. I hope you like

08-28-12

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Scarecrow
Im going to remove the innocence of this character but I figure I'd post the Winston from 1984 version first I hope you like him so far I'm looking for work experience. If anyone is interested

08-26-12

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newcrab
crab like creature

  • Santis
    08-26-12
    Looking like a good start, but you should try to get the lines a bit crisper, imo. Also, I missa a face. And wow, you really live up tp the "senior member" label
  • Thokash
    08-26-12
    Great start! But how did you join in 1969?
08-08-12

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StoneHead
just sketching around. Basemesh and sculpting done in blender. Zbrush was used for sculpting and rendering. Photoshop for DOF. retouching, vigneting done in motiva RealCamera Only the Head is modeled. The rest is HDR image. Used Zbrush's auto lighting and shadows based on the HDR map. bottom one is without post work just so you can see how well ZBrush matches the look of the background image. Love that. Jack

10-06-11

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Enjoying dynamesh
DynaMesh is a great addition to ZBrush. and the internal rendering is great!

07-08-11

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here is an update to my Alien I hope you like him alien3d.jpg

  • MealeaYing
    07-08-11
    I like it a lot and you have managed to make my favorite color as well!
07-02-11

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render2.jpg

07-02-11

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unnamed alien
I figured if I am ever going to break into this business, I had better start trying to really model instead of faking it. I hope you like.. Just started him.

05-14-11

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another one

  • RC736
    05-14-11
    I like em, what did you use for rendering?
05-14-11

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I heart trees
I hope you like them

02-11-11

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the crawler
I hope you like. crawlerlargefixed.jpg

  • EricShawn
    02-11-11
    Neato render. Is it in Modo?
02-03-11

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rNgBot
Here is a bot im working on. Zbrush is so great!

02-26-10

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my Doggy
here is a WIP. I have several ideas about where to go with it, but i like it so far. dogy.jpg

  • EricShawn
    02-26-10
    It's perfect, it's finished... don't do another thing to it. Another triumph!
12-02-09

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Here is another update. I would love any feedback you may have. mothfnlpost.jpg

  • Gary Komar
    12-02-09
    cool kinda different , never seen a moth done here and with zspheres 2 and how did you get a join date of 1969 there was no zbc or web in 69 !!!???
11-29-09

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Here is an update to my moth character. I hope you like him. moth2.jpg

11-16-09

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Here is an update to my moth character moth1.jpg