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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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03-07-19

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filter frenzy through my old stuff

  • gabo1991
    03-09-19
    love the renders, thank you for posting.
  • outlawhue
    03-09-19
    Great updates with 2019! I wonder if they can be ushed further somehow to have a flat comic feeling
  • digitalmind
    03-09-19
    gabo1991 , outlawhue ; Many thanks guys! was amazing to test. more stuff coming soon.
03-06-19

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continuing...

03-06-19

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ZBRUSH 2019 BETA Testing - Rodrigo A.Branco
Hi all! Im very thankful for the opportunity to test the new features.

01-09-19

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working on this
#sculptityourself work in progress

01-03-19

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just trying to keep this thread alive

  • Crom
    01-09-19
    Great work, been following your work for years now, so much progress!
  • digitalmind
    01-09-19
    Crom - Thank you very much. I thought this thread was inactive . Glad it´s still working
12-05-18

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GETAE Dacian warrior
Hi there folks! I did this character for the Bruno Câmara´s cinematic character workshop. Learned a lot of new tricks and great inspiration during these latest months. Choosed the "Getae" amazing concept by Mariusz Kozik https://www.artstation.com/artwork/128AZ. The wolf pelt fur was particularly an effort. Since this is my second vfx/cinematic workflow character i still have a long road ahead but i like how it turned out. Rendered with arnold and fur using xgen in maya2018. Texturing in substance painter and Mari . I hope you enjoy

08-31-18

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Kyūketsuki
Another character study aiming to a cinematic feel. Learning how to render and build the texturing to something that could be used for vfx production. Inspired by shogunworld but i turned the gueixa into a feudal japanese vampire. Still a long way road ahead .I hope you like it

04-19-18

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nebular- Thanks man! Johnny Rampant- Thanks a lot bro! Congrats on the toprow Luis_Deckard- Thank you! So ...here´s some updates .more to come soon

04-11-18

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daily studies
some more updates and studies

  • Johnny Rampant
    04-12-18
    Sensational stuff Rodrigo! love your work! keep em coming!
  • Luis_Deckard
    04-15-18
    That cyborg looks great with the skull inside the helmet. I like it a lot. I will follow you in Artstation
04-09-18

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fibermesh experiments
some practicing with fibermesh and texturing xyz

01-17-18

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andre301 , dopepope - Thank you very much guys. Getting this thread active again. Heres some more images from the stuff im working on at the moment

01-10-18

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updating the thread no matter what
Hey folks. Not much of interaction around lately, i know , but im keeping this thread alive updating it once in a while. Here´s some of the personal stuff i did between job assignments. Can´t wait to show what i´ve been working these last 2 years

  • andre301
    01-16-18
    Awesome works Rodrigo
10-09-17

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next ones
Next pieces im working

10-08-17

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Second image roll
more latest

10-08-17

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Latest personal work
stuff

06-12-17

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Draconis Berserker
Another character for my project demo.

06-12-17

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New stuff for a personal full project
Hey folks. I´ve been working on a demo for the last 2 months. so far i got 2 characters ready and studying UE4. More to come soon .

04-26-17

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and more updates

  • Gevz
    04-29-17
    that's a good chunk of awesome update mate! great stuff!
04-26-17

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More medieval warriors
some other characters

04-26-17

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Im still alive :)
Hey folks. Long time i dont update this thread. Time to show some latest works. I hope you like it

01-29-16

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Diablo, Totyo , BaoVu , Kingsleywong , Marcus_civis ,gabo1991 - Thank you very much folks. Im working at the blocking for the body and did a few ups to the fibermesh. Also im still working on the likeness. Posting updates soon

01-27-16

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Hi there zbc. Starting a new SW themed personal project. First time i have the feeling i'm using fibermesh for real. still a lot of work to do on that

  • gabo1991
    01-28-16
    great job. Thanks for sharing all of the images. Looking forward to see more from you.
01-26-16

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Thank you very much folks! here is the finals for this project. Added some wear and tear to the metallic parts and some dirt and grease marks to the clothing. Hope you like it