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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

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04-16-19

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624 Favorites and 308Followers.
Mega Man Xeno Sculpt
Mega Man Xeno --- MEGA MAN in the world of ALIEN! www.facebook.com/keosmasons www.instagram.com/keosmasons www.twitter.com/KeosMasons www.keosmasons.com

  • naghi
    04-18-19
    cool design.also rendered in zbrush?
  • Marco Splash
    04-19-19
    Thanks!! Yep entirely rendered in Zbrush and compiled in Photoshop
04-16-19

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Mega Man Xeno
Mega Man Xeno --- MEGA MAN in the world of ALIEN! www.facebook.com/keosmasons www.instagram.com/keosmasons www.twitter.com/KeosMasons www.keosmasons.com

03-18-19

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624 Favorites and 308Followers.
Ashen Zero - Mega Man meets Dark Souls
ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil' fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

  • Marco Splash
    03-18-19
    Thank you! It is greatly inspired by Rafael Grassetti's rendering workflow. For only a few bucks on his gumroad!
03-18-19

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624 Favorites and 308Followers.
Ashen Zero - Mega Man meets Dark Souls
ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil' fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

03-18-19

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624 Favorites and 308Followers.
Ashen Zero - Mega Man meets Dark Souls
ZERO from MEGA MAN in the world of DARK SOULS! Just having a lil' fun! Made 100% in Zbrush: sculpting, fibermesh, surface work, renders. Post-prod in Photoshop. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

03-13-19

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624 Favorites and 308Followers.
Some people asked for quick tips so here is how I used the tools of new Zbrush 2019 (especially the new ZRemesher algorithm and with the "Keep Groups" option) to make some of the more complicated pieces! Reminder that this model is done 100% in Zbrush. I posted this workflow on my Beta Thread as well: http://www.zbrushcentral.com/showthr...ighlight=Marco www.facebook.com/keosmasons www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons

  • Thanks for the breakdown! Solid work as always Cheers, Ben | 3DGladiator
03-11-19

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624 Favorites and 308Followers.
Vector Brigade's Brawler Unit
Model made from design to high resolution mesh to render in Zbrush (Post prod in Photoshop). The render method is still greatly inspired by Rafael Grassetti's method he teaches on his Gumroad. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons Workflow and NPR tests on my Beta Testing Thread! http://www.zbrushcentral.com/showthread.php?216752-ZBrush-2019-Beta-Testing-Marco-Plouffe&highlight=Marco

  • rahulcamma
    03-12-19
    Hey as always really awesome work!. Could you please share your workflow on how you did the big gun on his shoulder inside zbrush on punisher model.
  • Marco Splash
    03-13-19
    Thanks a lot! I did everything with mask extractions and booleans for the M60 on his back
03-11-19

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624 Favorites and 308Followers.
Vector Brigade's Brawler Unit
Model made from design to high resolution mesh to render in Zbrush (Post prod in Photoshop). The render method is still greatly inspired by Rafael Grassetti's method he teaches on his Gumroad. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons Workflow and NPR tests on my Beta Testing Thread! http://www.zbrushcentral.com/showthread.php?216752-ZBrush-2019-Beta-Testing-Marco-Plouffe&highlight=Marco

03-07-19

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And finally here is the turn of the highres mesh! I'll make some better closeups soon! I hope you liked it! I can't wait to test it even more! Have a good one www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

  • Spyndel
    03-07-19
    Thank you for the detailed and informative illustrations! Very nice.
  • gabo1991
    03-09-19
    Great stuff. Thank you for posting.
03-07-19

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624 Favorites and 308Followers.
ZBrush 2019 Beta Testing - Marco Plouffe
First, I'd like to thank the whole Pixologic team for making me part of the Beta testing on the 2019 release! During the Beta, I tested principally the NPR render on a concept mesh and then using the new Zremesher algorithm to create a character with my normal workflow. Overall, I find the NPR to have a very nice touch at its base level and also a lot of potential to have fun and make clean concept renders. The new ZRemesher algorithm is pretty much black magic! It make crazy clean topologies when you especially use it with the "Keep Groups" option like I do. Below are my few tests and results... A normal concept blocking. with NPR, it makes it look much cleaner! A few more angles I finished the highres and compared the NPR concept versus to the the finished mesh. The Highres mesh was done using the new ZRemesher algorithm with the "Keep Groups" option activated. It's wonderful how the mesh is cleaner and makes it even more usable with Creases! Tested NPR on a higher resolution mesh for fun.

03-04-19

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Punisher Photos
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

  • Webhead
    03-06-19
    A really gorgeous piece of work! Congrats!
  • Marco Splash
    03-06-19
    Thank you!!! It took me about 120 hours including the engineering. I think it is interesting to say that, not only I have modeled this guy from A to Z and also rendered in Zbrush only, but I also have done the complete engineering in Zbrush for...
03-04-19

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624 Favorites and 308Followers.
Punisher
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

03-04-19

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624 Favorites and 308Followers.
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

03-04-19

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624 Favorites and 308Followers.
Punisher Close
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

03-04-19

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624 Favorites and 308Followers.
Punisher
Punisher statue sculpted for Sideshow Collectibles! it was a blast to work on with the team! Special thanks to Daniel Bel and Richard Luong for the help! Paint-job by Ed Bradley. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

02-25-19

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624 Favorites and 308Followers.
Creep
Good Moose is an initiative from Nivanh Chantara and Marco Plouffe in order to provide collectibles based on some of Nivanh’s well known characters. Keos Masons will be modeling and distributing these collectibles. All rendered with Zbrush only. www.keosmasons.com www.instagram.com/nivanhchanthara www.instagram.com/keosmasons www.twitter.com/nivanhchanthara www.twitter.com/KeosMasons www.artstation.com/nivanhchanthara www.facebook.com/keosmasons

02-25-19

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624 Favorites and 308Followers.
Creep
Good Moose is an initiative from Nivanh Chantara and Marco Plouffe in order to provide collectibles based on some of Nivanh’s well known characters. Keos Masons will be modeling and distributing these collectibles. www.keosmasons.com www.instagram.com/nivanhchanthara www.instagram.com/keosmasons www.twitter.com/nivanhchanthara www.twitter.com/KeosMasons www.artstation.com/nivanhchanthara www.facebook.com/keosmasons

11-12-18

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624 Favorites and 308Followers.
Eileen the Crow (Bloodborne) - Prime 1 Studio
Bloodborne's Eileen the Crow sculpted for Prime 1 Studio. Participation of Keos Masons, Creative Director Johnny Pham and Prime 1 Studio Design and Development Team. www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons www.keosmasons.com www.artstation.com/artist/marcologue www.prime1studio.co.jp

  • carstenbiernat
    11-13-18
    Really nice work on the sculpt. I have seen it before and was wondering who worked on it. How long was the overall process from concept to final sculpt? And where there some problems you had to solve during the creation of the sculpt? It looks like a...
  • Marco Splash
    11-14-18
    Hello, We had to wait a lot so it took around 1 year to finish :P Uninterpreted, I'd say it took like 2 weeks maybe? For the wings I offer few subtools of "features" merged together and alligned in a way they don't interpenetrate but touche the...
11-12-18

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624 Favorites and 308Followers.
Eileen the Crow (Bloodborne) - Prime 1 Studio
Bloodborne's Eileen the Crow sculpted for Prime 1 Studio. Participation of Keos Masons, Creative Director Johnny Pham and Prime 1 Studio Design and Development Team. www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons www.keosmasons.com www.artstation.com/artist/marcologue www.prime1studio.co.jp

10-22-18

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624 Favorites and 308Followers.
Deep Angel prototype print for fun! Printed with the Form2 from Formlabs www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

  • jmeyer
    10-22-18
    That's a really cool organic piece. Must be a major pain to clean it up, though.
10-16-18

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624 Favorites and 308Followers.
Deep Angel Zbrush
Design elements inspired by my friend Stéphane Faure (artstation.com/beesub & instagram.com/beesub) Only Zbrush render based on a technique by Raf Grassetti (gumroad.com/grassetti) www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

  • Marco Splash
    10-17-18
    Thanks all! You can find Raf's tutorial on his gumroad! It's 2$ I think. You can also buy his full course.
10-16-18

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624 Favorites and 308Followers.
Deep Angel
Design elements inspired by my friend Stéphane Faure (artstation.com/beesub & instagram.com/beesub) Only Zbrush render based on a technique by Raf Grassetti (gumroad.com/grassetti) www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

  • dopepope
    10-16-18
    Amazing work. A rare treat to see something this organic from you. Where might one find this render technique from Raf?
10-11-18

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624 Favorites and 308Followers.
Shogun Batman - XM Studio
Zbrush renders for the Shogun Batman sculpted for XM Studios. Thanks to Marthin Agusta Simny for the supervision! Some aspect are subject to change. Keos Masons www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

10-11-18

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624 Favorites and 308Followers.
Shogun Batman - XM Studio
Zbrush renders for the Shogun Batman sculpted for XM Studios. Thanks to Marthin Agusta Simny for the supervision! Some aspect are subject to change. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

10-10-18

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624 Favorites and 308Followers.
Shogun Batman - XM Studio
Thanks for the comments and the toprow!! Shogun Batman sculpted for XM Studios Premium Collectibles. Thanks to Marthin Agusta Simny for the supervision! Some aspect are subject to change. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

10-10-18

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624 Favorites and 308Followers.
Shogun Batman - XM Studio
Shogun Batman sculpted for XM Studios Premium Collectibles. Thanks to Marthin Agusta Simny for the supervision! Some aspect are subject to change. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

10-09-18

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624 Favorites and 308Followers.
Shogun Batman - XM Studio
Shogun Batman sculpted for XM Studios Premium Collectibles. Thanks to Marthin Agusta Simny for the supervision! Some aspect are subject to change. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

  • AlexTaraza
    10-09-18
    Amazing work wow wow wooooow
  • DigiDemon
    10-09-18
    AMAZING work, Marco!! As always!
10-09-18

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624 Favorites and 308Followers.
Shogun Batman - XM Studio
Shogun Batman sculpted for XM Studios Premium Collectibles. Thanks to Marthin Agusta Simny for the supervision! Some aspect are subject to change. www.keosmasons.com www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons

07-26-18

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624 Favorites and 308Followers.
Keos Masons had the chance to work on some Paragon skins! The were unreleased but we were able to show them anyway. Thanks to all the Paragon team! Heads and grey areas were the base models. Artist on the team: Marco Plouffe Fred D’Aoust Kevin Ochoa Taissia Abdoullina Dmitry Gaborak Luc Tschopp www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons www.keosmasons.com www.marcoplouffe.com

07-26-18

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624 Favorites and 308Followers.
Keos Masons had the chance to work on some Paragon skins! The were unreleased but we were able to show them anyway. Thanks to all the Paragon team! Heads and grey areas were the base models. Artist on the team: Marco Plouffe Fred D’Aoust Kevin Ochoa Taissia Abdoullina Dmitry Gaborak Luc Tschopp www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons www.keosmasons.com www.marcoplouffe.com

07-26-18

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624 Favorites and 308Followers.
Keos Masons had the chance to work on some Paragon skins! The were unreleased but we were able to show them anyway. Thanks to all the Paragon team! Heads and grey areas were the base models. Artist on the team: Marco Plouffe Fred D’Aoust Kevin Ochoa Taissia Abdoullina Dmitry Gaborak Luc Tschopp www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons www.keosmasons.com www.marcoplouffe.com

07-26-18

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624 Favorites and 308Followers.
Keos Masons had the chance to work on some Paragon skins! The were unreleased but we were able to show them anyway. Thanks to all the Paragon team! Heads and grey areas were the base models. Artist on the team: Marco Plouffe Fred D’Aoust Kevin Ochoa Taissia Abdoullina Dmitry Gaborak Luc Tschopp www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons www.keosmasons.com www.marcoplouffe.com

07-26-18

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624 Favorites and 308Followers.
Keos Masons had the chance to work on some Paragon skins! The were unreleased but we were able to show them anyway. Thanks to all the Paragon team! Heads and grey areas were the base models. Artist on the team: Marco Plouffe Fred D’Aoust Kevin Ochoa Taissia Abdoullina Dmitry Gaborak Luc Tschopp www.instagram.com/keosmasons www.twitter.com/KeosMasons www.facebook.com/keosmasons www.keosmasons.com www.marcoplouffe.com