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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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09-08-18

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Here is the final head study that is based on Cedric Peyravernay Crits and comments are very welcome!

  • vlad74
    09-08-18
    Very nice and balanced work. Well done.
  • Fynn
    09-12-18
    Thanks a lot, Vlad! I appreciate it!
08-31-18

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An update on my recent head sculpt Next thing to tackle is to replace the last hair placeholder Crits are very welcome!

08-23-18

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I reworked an older model I did a while ago and rendered it in Arnold. Hair is done with Fibremesh that I used as guides for XGen Interactive. Let me know what you think!

08-21-18

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Hey guys here is a new head sculpt that I did based on a concept by Cedric Peyravernay I think I will take it a bit further and add textures and hair Hope you like it so far

07-23-18

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Hey everybody, I'm still working on the asymmetrical anatomy study but I wanted to do another project inbetween. I had a bet with a friend that I had to do a new portfolio piece within 30 Days or I would owe him 100€. So this is the result and I made it in time! The character is based on a concept by Robert Brown who was so kind to give me permission to use it for this piece so make sure to check out his work!: https://www.artstation.com/artwork/Z4zb1 I used Zbrush, Maya, Substance Painter, XGen Interactive and Arnold. for more images and higher resolutions check out my artstation page: http://fynngb.artstation.com/ I hope you like it!

04-09-18

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here is a new anatomy study I'm currently working on It is my first attempt at sculpting the body completely asymmetrical and it's quite a lot of fun so far I don't think that I will be sculpting the face asymmetrical though For the next step I want to focus on the hands and feet Hope you like it

08-02-17

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hey guys here is a start of a new echorché study. I want this study to be as big of a jump from my previous echorché model as that one was to my first one So if you have any feedback for it I would really appreciate it! My next steps will be to add the spine, ribcage, scapulas, clavicle bone. Let me know what you think (: a first test render in arnold

07-12-17

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hey guys here is a new likeness study took me around 3 1/2 hours from a sphere ...I need to practice female faces.. hope you like it!

06-19-17

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hey guys a few days ago I did a new headsculpt I started it from a sphere and it took me around 3 hours I hope to be able to do more sculpts in the near future as I had so much fun doing this one Let me know what you think

03-23-17

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I can't believe how much time passed since my last post... I try to post more frequent from now on! Here is a new anatomy study I did with a mirror at my side Hope you like it

09-14-16

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hey guys here is a new update on the goblin next step is to rig him and do a walkcycle or another small animation hope you all like it

09-01-16

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hey guys here is the final sculpt of the goblin next step is to do the textures and then I will rig him here is the third part of the process: let me know what you think!

08-18-16

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hey guys here is an update on my goblin model and I uploaded a new video where I talk about my process It took around 6 hours so far and it's still a WIP. Next step is to add fine details and then I want to texture it I'm curious about what you think so let me know if you have some suggestions to improve it or critique in general Hope you like it!

08-11-16

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thanks sgbrown here is a new tutorial that I made. The sculpt is based on a concept by christopher onciu it took me 2 hours to get to this point and it's still a WIP let me know what you think

08-07-16

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hey guys so much time went by since my last post.. I'm super busy with university but I finally got time to do a quick tutorial about how I approach my head sculpts this one took me around 2 hours hope you like it

  • sgbrown
    08-07-16
    Thanks for sharing! I will definitely study it, me being a perpetual student of the craft.
04-09-16

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hey guys I forgot to post the final update for the echorché study and I did a new headsculpt from this concept: https://www.artstation.com/artwork/XdnVR took me around 4 hours from scratch here is the timelapse video: hope you like it

03-27-16

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I adjusted the length of the upper and forearm and added more muscles now I'm moving on to the neck and face and when this is done I will add the missing muscles on the hands and feet let me know what you think!

03-24-16

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hey guys I started sculpting the muscles currently I'm working on the legs and arms let me know what you think

03-19-16

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hey guys I'm currently working on my second echorché study and just finished the skeleton Any feedback is highly appreciated next step is to block out the muscles

  • Vir Norin
    03-20-16
    Hello! The Humerus should be longer cause right now it appears the same length as bones of the forearm. You also might detail it a bit more. In reality there is a noticeable asymmetry in distal end of the Humerus:the medial epicondyle projects more while...
  • Fynn
    03-20-16
    @Vir Norin thank you so much for the feedback! I will definitely overwork the things you mentioned glad you replied so quickly because I'm already blocking out the muscles so thanks again!
02-13-16

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too much time passed since my last update... I'm so busy with university that I rarely get freetime to sculpt but I was able to do a speedsculpt a few days ago hope you like it

11-14-15

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thanks a lot johnchen and SammehSAMURAI!! here is the finished sculpt it took me around 15 hours in total and I did it entirely in zbrush I can't wait to learn how to render properly timelapse video: hope you like it!

  • Malikeena
    11-21-15
    Hey great job on the bust! I really like your work
11-08-15

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currently working on the hair and it looks to awefull at the moment to show you something so here is WIP of a new echorché study except of the skull everything is a placeholder for now I have just 3 subtools right now (head/spine/rest) and will split every bone into a single subtool to work on it

  • johnchen
    11-08-15
    Looking good, keep it up
  • SammehSAMURAI
    11-09-15
    Great thread! Good job on the likeness certainly recognisable. Nice clean sculpts good stuff!
11-06-15

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no problem at all! I made the eyes a tad smaller and worked more and the overall forms and started with the details Next step is to sharpen up the details that I have so far, detail the lips and work more on the forehead after that I will start with fibermesh for his hair, eyebrows and eyelashes hope you like it so far and stay tune for updates and the timelapse video once the model is finished crits are always very welcome!

11-04-15

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hey guys here is an update on my likeness study I would be happy about any crits! let me know what you think!

  • Fynn
    11-06-15
    thanks for the feedback guys! yes it's Dr. Lecter @alexshmalex do you mean his eyes should be a little bit smaller?
  • alexshmalex
    11-06-15
    Yes, a little less. ps. Sorry for my english.
11-01-15

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thanks a lot 3dtoons for the comment! I really appreciate it update on my likeness study and a quick skull study now 4.5h in total I did a retopo and unwrapped him timelapse video of the skull:

10-31-15

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hey guys I started with a new likeness study I want to work on it for around 6 hours for practice started from a sphere and so far I have spent around 1 hour and 45min on it can you guess who it is? I will upload a timelapse video once the model is done crits and comments are very welcome!

10-13-15

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hey guys here is a new small project I finished yesterday it is based on this concept: https://www.pinterest.com/pin/514888169874325166/ from José Manuel Fernández Oli it took around 8 hours from scratch hope you like it! timelapse:

  • 3dtoons
    10-13-15
    Very nice! Great face and attitude! I love the hand! Super clean suit as well. Nice work, thanks for sharing. -ShaneO
10-05-15

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new male anatomy study took me 6h from zspheres hope you like it! timelapse video:

08-04-15

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hey guys here is a new character sculpt it's inspired by the series 'vikings' and took me around 5-6 hours from a sphere timelapse video: hope you like it!!

07-21-15

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sorry for the late reply guys! thanks a lot JAnthony! I really appreciate your comment! it got me thinking where I might focus on in the future n1agara: the freckles are on their way duncan: glad you commented on my thread! it will take some time because I'm super busy with university but I'm working on it AJ Jefferies: thanks a lot here is a quick head took me around 3-4 hours from a sphere hope you like it! and a closeup of charlie

06-27-15

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thanks diablo here is an update on charlie The next step is to detail the clothes and then I will start to rig him

  • Duncan Fraser
    07-06-15
    haha AWESOME!...charlie is looking great. I am looking forward to seeing him move....or at least posed. Great work
06-23-15

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thanks a lot Lynne here is a new speedsculpt around 5-6 hours and I tried to do a likeness of Olly, the lead singer from the band years&years not that happy with the colors but it was a fun model to make here is the timelapse:

  • Diablo
    06-26-15
    nicely done.great job on the hair.keep it up.
06-18-15

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thanks a lot bangers!! new update for charlie I finished the retopo and now I can unwrap the whole thing and start detailing it any crits and comments are very welcome!!

  • LynneMitchell
    06-18-15
    Stunning work! Love your fibermesh too. Can't wait to see more.
06-12-15

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thanks a lot for the feedback n1agara !!! @headcrash haha you're right ^^ still working on charlie but I did a speedsculpt today took me around 4hours from a sphere let me know what you think! timelapse video:

  • Bangers
    06-13-15
    Hey Fynn, this is a fantastic sculpt, I really enjoyed watching the process, and many thanks for posting it Cheers :]
06-03-15

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thanks a lot n1agara Yeah I should have worked more on these parts but I won't work on this model anymore here is a new project it's based on a concept from audrey benjaminsen of charlie bucket from 'charlie and the chocolate factory' please let me know what you think!! timelapse video:

  • n1agara
    06-03-15
    Hey Fynn, so far looks pretty damn close and it's a nice concept to play with Just eyeballing I'd say he might want a bit bigger or fleshier nose and bigger ankles (in relation to the pants they look tiny, compared to the drawing). But yet again, you...
  • Headcrash
    06-03-15
    I know it's not intentional, but he looks a hell of a lot like Brad Bird.