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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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09-06-08

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the following download is obviously meant as a teaser and shameless plug for the ZB FunPack. It is however completely free and contains 3 matcaps, 3 alphas and 3 custom brushes from the full set. I hope you like them: demo.jpg It can be downloaded from: http://www.notone.ch/Zbrush.htm (demo link) kind regards

  • dddstudio
    02-25-19
    I've updated my pack again: https://gumroad.com/l/dddmatcaps Now there are a total of 111 materials.
  • SeanFinley
    04-14-19
    Does anyone have a working link of the kraken materials? The distressed stone in particular looks amazing. Thanks in advance if anyone can share!
01-22-17

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02-04-16

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01-25-16

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01-15-16

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download under https://wemakeit.com/projects/griffin-bronze

  • Webhead
    01-15-16
    Thanks! Always like free stuff!
  • osiris128
    01-17-16
    god bless you, thanks for releasing the model free.
12-29-15

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hi You can now order digital and/or physical copies of the griffin: https://wemakeit.com/projects/griffin-bronze cheers Oliver

08-25-15

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  • Thor
    08-29-15
    Excellent gryphon... Can you talk about the process between 3D print and mold making? Material of the print? Is the print used directly for moldmaking? Any touchup before moldmaking? Etc? Have you tried 3D printing in wax? i.e:...
08-25-15

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About The griffin, griffon, or gryphon is a legendary creature with the body of a lion and the head and wings of an eagle Because the lion was traditionally considered the king of the beasts and the eagle the king of birds, the griffin was thought to be king of all creatures In history the griffin exists in the art and lore of Ancient Greece. There is evidence of representations of griffins in Ancient Persian and Ancient Egyptian art dating back to before 3000 BC. In the Middle Age, the griffin appears in bestiaries (animal books) and was thought to be really existing It was proposed that the griffin was an ancient misconception derived from the fossilized remains of the Protoceratops found in gold mines: 3d model 3D print cast bronze

06-04-15

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a relief

05-29-15

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04-03-15

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03-30-15

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turntables and more @ behance

03-26-15

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:d

03-23-15

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some fun with BPR posterization:

03-18-15

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updated, this time with keyshot mats

03-15-15

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thank you, absolutely keyshot render with cavity shading via polypainted materials, matcaps though

03-13-15

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a 100% 4R7 model, redid that one entirely

  • osiris128
    03-14-15
    Need some refinements i think. But it already looks good.
01-01-12

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polo, uber, thank you! im probably at risk of getting excessive on the subject. Anyway its quite inspired by Mr. Wittelsbachs wonderful designs.

12-26-11

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dynameshed the MRI down and painted/meshpolished it and a ZRing

  • Polo2011
    12-26-11
    fantastic!!! love your experiments
11-18-11

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Thank you Jack, i want one too speaking of skulls, heres a bpr from 2 dynameshed cts :

11-09-11

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Dman3d, thank you! dynamesh is just fun:

  • jack999
    11-09-11
    That Skull/Guns sculpture is so imaginative. I want one
11-08-11

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  • Dman3d
    11-08-11
    That rules love the sculpt, concept and renders
11-07-11

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fishjelly: Thank you! benmillion: Many thanks, the hasi is hdri and not a zbrush render, sorry i should have stated that. The one before is rendered with lightcap. RageNrock : Thank you! plan on using canvas more for a few doodles, the first one doesnt really make me happy. Oh well:

10-02-11

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theres also a better hasi render

  • RageNrock
    10-02-11
    Awesome! Beautiful render.
  • benmillion
    10-03-11
    Those renders are incredible. Really. I am amazed. Are they all rendered in zbrush? You using hdri or lightcaps? I also like how you made a studio lighting environment in zbrush.
10-02-11

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R2
really really like the R2 update. heres a little dynamesh and render features test:

12-05-10

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for the fun of it, playing around without a plan BPR2 finish.jpg BPR Kopie.jpg

  • Etcher
    12-05-10
    These ARE fun! Sweeeet shapes and compositions/colors. Are these straight from ZBrush or did you do some post?
10-31-10

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3dc for the mesh and zbrush for the colors, bpr render. BPR.jpg

07-31-10

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quicky with 3dc and zb: zack.jpg

  • cherub_rock
    07-31-10
    Great design, looks like it want's to penetrate out of my screen
11-07-09

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a fish EDIT: fixed render issues shark.jpg

  • cherub_rock
    11-08-09
    wow great, is this straight from zbrush?
09-22-09

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Gary, is it that bad? But its fun! AngelJ, thank you! Frenchy, merci beaucoup! mjolnir, you are right about intersections and stuff. the point is im more trying to figure out if i find a form i would like to make a print from. So these are just sketches more really. Of course if i find somethng interesting enough, i will put more work into details. and hey, its still the same last one, didnt break any promise yet and yes, the render is blown out : EDIT: Fixed render zs_4 5.jpg

  • Jason Belec
    09-22-09
    Looks like everyone is going Geiger/Zsphere crazy! They do generate cool meshes, hint, hint....
09-21-09

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3Point14, Mahlikus, cherub: Thank you! Super Glitcher, thank you, Sir. asecbrush, mjolnir, thank you too! I know what you mean. The last 3 models all were byproducts of my first trials with 3.5. So they are "doodles" really, and as most things in here not perfect. Youre right, its not outstanding. The gag with raw zspheres is less exclusivity rather than its simply new. But then i didnt spend that much time on it either, im a lazy bone you know ok, last one i promise... zs_4 4.jpg

  • Gary Komar
    09-21-09
    have to agree with mjolnir tho cool technic but too unified skin looking- like the opposite of clean topo??
09-18-09

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addictive dustinbrown, thank you! Ah yes, i thought the reference was so obvious that i didnt need to name it. EDIT of the EDIT: image again zs_4 3.jpg

  • Pride
    09-18-09
    They could be named GigerSpheres......
09-17-09

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ziggy, max, sunlight, thank you! more form play. I lost some definition due to user error on this one. sphs a2.jpg

  • dustinbrown
    09-17-09
    Ha, that's cool. It has a very HR Giger look to it.
09-16-09

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random zsketchfun: sphs alien.jpg

  • Sigmund Hentze
    09-16-09
    Great work, just call the one above "Hello Mr Geiger" it resembles his work... Ziggy
09-12-09

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I would like expand a bit more about the 3DC and Zbrush workflow described earlier. Zbrush does an awesome job converting the voxel ma(e)ss into a ready model. You can use it to clean up, regroup and decimate the direct voxel output from 3DC. 1.) Clean up: Randomly flipped polygons will be fixed in decimation master 2.) Isolated Voxel "drop" islands can be detected via autogroups, it will also show you if there are still flipped polygons 3.) Autogroups is a good starting point for regrouping and splitting into subtools. 4.) Decimation master really brings down your voxel model to unexpected lows. The resulting mesh can be used in further applications. The only restriction is that the mesh shouldnt be deformed after decimation. Mr. Ill and his boom box are 50k polies. The glider is 120k polies. All modelling in voxels, Conversion with ZB: glider 3dc.jpg glider.jpg kji.jpg

  • Super Glitcher
    09-12-09
    Ahh those are great! Love your style man. mmm hmm I'm going to check out 3DC right now..