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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-10-19

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here is the final comp of an alien creature I made as a demo for my students in the short course ZBrush for creature design. It was really fun! more shots and compositing gif on my ArtStation: https://www.artstation.com/artwork/3oeY4A

03-23-19

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Happy birthday Hellboy! 25 years!
Here is my Hellboy fanart. Based on Mike Mignola's awesome character: Comic style version with ZBrush 2019: more renders and interactive view on my ArtStation hope you guys like it.

  • sadicus
    03-23-19
    ...he will always look this good. Nice render!
  • MIMDIAmond
    03-24-19
    amazing work as always. I love the shape of his face
03-10-19

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Hey guys, I managed to organise all the render tests and other bits and pieces I did during the BETA testing, so here is another batch of images... Here is the ZBrush scene I made to test and produce the various 'oil painting' filters And here are the result of the different filter sets (one click BPR renders): Impressionism: (you can play around with this one yourself, it's included in the filters folder of ZBrush 2019. it works best with the skin shade 4 and polypaint). 'Goya': 'Manet' alla prima impressionism 'bright filters' 'Monet': 'Van Gogh' (with a different scene): Lithography: Watercolor: All of these filters are a 'one-click' render pass, here are other shots of the same scene as an example: Hope you guys like these! Cheers.

  • frankthetank007
    03-15-19
    Just amazing. I have so many ideas going through my head at the moment of how I could use these! "'Reverence' is the second scene I worked on using the 'Moebius filter set'" Really love that art you created, looks fantastic. Did you color...
  • Knacki
    03-15-19
    Ahhh - here they are. And how lovely these renders are! Congratulations!! @aurick Don't know what was wrong. Firefox, Win 10 - some strange ways of bit & bytes? Thank you very much for asking.
  • AlexxCentral
    03-23-19
    Hi Pablo, it's very impressing (although my personal field is photorealism . But I have a different question: How did you manage to build and arrange a complete landscape scene in zBrush? Until now I would do this in Maya and use zBrush only...
03-22-19

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Intro to ZBrush 2019
Hey guys, I hope you have been enjoying the new ZBrush 2019. I've seen a lot of really cool artworks in here! I put together an intro guide to ZBrush 2019 that is now available on the ZBrushGuides website in case you are interested. It was getting a bit too long, so I split it into two guides... here are the links: 1. Creative Boost - Spotlight 2.0, Snapshot 3D, NPR filters, etc. [/URL] 2. Productivity Boost - Universal Camera, Folders, ZRemesher 3.0, etc. [URL="https://www.zbrushguides.com/zbrush-2019-productivity-boost/"] I hope you find these guides useful. Cheers.

02-21-19

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ZModeler testing workflow
Hey guys, I've been testing some workflows with ZModeler and rendering in keyshot for a tutorial that I'm working on. I did a test yesterday in about 20min from 'QCube' to keyshot render and I thought I should share it... hope you guys like it:

  • Astjid
    02-22-19
    Great to see some classic archviz 3d made with zbrush : )
  • Pablander
    03-11-19
    Hey guys I just wanted to leave you a link to some of the images I did for the beta testing of ZBrush 2019: ZBrush BETA testing - Pablo Munoz G. Also, a couple of extra...
03-07-19

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ZBrush 2019 BETA - Pablo Munoz Gomez
The new ZBrush 2019 is an absolute gem. There are so many new workflows to discover and so many things you can do with all the new features... every time that I open it, I feel the need to try at least one new thing... A huge thanks to the Pixologic team for making me part of the testing team. It was really fun and exciting to see the development of these new features and very inspirational to see what the other artists in the Beta were doing! Here are some of the stuff I did while testing ZBrush 2019. This is one of the main images I worked on 'The hunter of the flying stingrays' - It is one of the two illustrations I did as a tribute to Moebius trying to mimic his style and line quality with the filters in ZBrush: Here is a breakdown of some of the variations I did while refining this filter set: 'Reverence' is the second scene I worked on using the 'Moebius filter set' - I also used this one to test the new folders! very useful to organize the scene and duplicate assets (rocks and the characters): Also here is a breakdown of this image (the two renders on the right are just a quick clown pass I did in keyshot to test the accuracy of the camera portability.... and of course it is SPOT ON!) I also had lots of fun with the new Snapshot3D... it just makes it so easy to build complex shapes, here is a little gun using 100% snapshot 3d (except for the pattern in the handle which is surface noise and the little screws which are IMM): Also, the sci-fi explorer car from the first image is a combination of Snapshot 3D, ZModeler and default IMM brushes. Here is a more 'realistic' render from keyshot: I spent lots of time focusing on the NPR filters because they are just fantastic... and quite liberating! I love getting the 2D imperfections and 'happy accidents' using the filters to break up the accuracy of the 3D objects. Here is a quick test I did with a single filter applied over a render with different materials (the shading of different materials/matcaps have a big impact on the render if the filters are set to work with the intensity of values): Another filter I worked on to make the 3D render look like charcoal: a sketchy blue pencil filter and a drone created with Snapshot 3d: and another dude I made with a more 'pixel art' feel to it (the model is awful literally an adaptive skin from ZSpheres, but filters are magic): I've also worked on other filters to emulate oil painting and a few different styles form the 'old masters' and impressionism but I need to organize those renders first. I'll post them here and update you with some more images soon! I hope you like these images! Cheers, Pablo M.

02-07-19

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ZBrushGuides 2.0 is online!!!
Hey guys, just a quick message here to let you know that the ZBrushGuides is back online with a brand new look and heaps of improvements. I’m really excited to finally share this with all of you! There is quite a bit of new stuff in there in terms of resources, but the focus of the re-structure of the website was to simplify the way you guys access the content and provide a better user experience overall. So you’ll notice new things like the filtering system in the tutorials page, dedicated pages for each type of resources, and a more consistent approach to the videos and quick guides pages. The new ZBrushGuides website also has some structural updates which makes it much easier for me to upload and create new content, so I should be able to produce more and more often! [/URL] I really hope you guys like the new site! Also, with the new ZBGs, I released a new brushes pack with 43 brushes for detailing human skin. You can check it out HERE (or click the image below). [URL="https://www.zbrushguides.com/zbrush-skin-brushes-pack/"]

01-21-19

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Uncle Fester
Hey guys Happy new year! To kick-start this 2019 here is a new personal project: Uncle Fester. It is my version of Uncle Fester from Adam's Family but based on Larry Fine from the Three Stooges... I grew up watching these two shows and I always thought that Larry would have been a good cast for Uncle fester haha All done in ZBrush, textures in Substance Painter and rendered with Arnold in Maya. you can see more screenshots and images on my ArtStation page here. This screenshot below is from Toolbag 3, which I used for look dev, testing normal maps and try different lighting scenarios. and here is a quick timelapse working on the expression: Hope you guys like it! Cheers.

  • boozy floozie
    01-22-19
    Larry Fine makes a great Fester. What a sweet idea wonderfully brought to life Any plans for further look-a-like swaps? Btw - loved that little black outside line trick (flipping normals with flat color fill) you demonstrated on your recent...
  • boozy floozie
    01-28-19
    Bless you Sir for going over time on your last broadcast to explain the feather curve brush technique with repeating uv's. Much appreciated
12-17-18

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Quick Queston
@blueferret - Thanks mate! glad you liked it. Hey guys, after sharing the Pug-Particle workflow miniseries, I've got lots o questions about how I take a ZBrush sculpt to a 'portfolio piece'. It is very encouraging for me to see these type of responses and I'm really glad to see that you have found some value in the tutorials I share. I have put together a one-question survey about this topic and to find out what exactly you guys would like to know. Check out the survey on the ZBGs clicking on the image below. I'd love to get your input:

12-08-18

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CONTEST and new Tutorial Mini-Series
@DougE - Thanks mate! glad you like the streams. thanks for stopping by! - By the way, the strings of hair are just painted over details @Mentles - Thanks, glad you like it. @boozy floozie - haha cheers mate! glad you like it. Hey guys! I got a couple of things for you that you might find interesting: 1. 'TURN YOUR PET INTO A CHARACTER CONTEST' - I teamed up with Marlon Nunez and Wacom Austalia to put together a nice little contest with great prizes (the first price will take home a Wacom Intuos Pro) and an awesome judging panel! Check it out HERE [/URL] 2. FINISHING YOUR SCULPT - I put together a brand new walkthrough/tutorial mini-series to show you a series of workflows and in response to a series of requests and a series of questions I get asked often. you can check it out HERE [URL="http://www.zbrushguides.com/finishing-your-sculpture/"]

  • boozy floozie
    12-09-18
    A fabulous series of videos Pablo - many thanks for sharing. You're an exceptional fellow - a veritable peach of a person.
  • blueferret
    12-11-18
    Thanks for once again sharing, and with a slightly philosophical twist
12-10-18

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Wow @Pixologic Thanks so much for the top row! @JonShelley - Thanks mate! glad you found the tips useful. @boozy floozie - As always, I really appreciate all your feedback and kind words. I'm glad you like the series (by the way you should totally get into the PetCharacter contest, It'd be great to see your style in there!). Just wanted to leave you here a larger render of the Pug-Particle:

11-25-18

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Zombie concept development
Hey guys, I just wanted to share some image from the development of a Zombie character I started on my twitch channel. I used the Subtool Masker plugin to achieve the 'gross factor' in the face and it worked like a charm! really awesome tool. Hope you guys like it: Final Comp: WIP - ZBrush Polypaint for textures: WIP - Sculpting details (ZBrush to Keyshot bridge): A couple more images in my ArtStation HERE.

  • Mentles
    11-28-18
    a very calming and warm picture. nice
  • boozy floozie
    11-29-18
    It's not often I find myself admiring a man's pustules but I make an exception with this fine render
11-14-18

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How I learned ZBrush PART 2 - Filling The Gaps
@boozy floozie - Thanks so much for your feedback mate! I've always appreciated your well written and thoughtful insights. I have finished and published the second part of the beginners series on 'How I learned ZBrush'. This time the second part video 'Filling The Gaps', is less abstract and with some more actionable/practical advice. You can have a look at it here: How I learned ZBrush PART 2: FILLING THE GAPS I hope you guys find it useful! Cheers.

11-07-18

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How I learned ZBrush tutorial - New twitch channel with ZBrush sessions
@Cody - Thanks! glad you like it. For the fibers on the cloth/scarf, I actually used fibermesh and played with the coverage and segments to keep a good balance between the look and the poly count. @Rory_L - Thanks you! no, not really I didn't reference anything except the Chimpanzee head and the anatomy that I was originally using to study haha I just wanted to drop you guys a line in here, because I just published a new tutorial on the ZBGs that I think some of you might find useful. Is a bit abstract but I think very relevant for anyone new to ZBrush, here it is: [/URL] (Click image to watch video.) Also, I recently started streaming on twitch some ZBrush sessions, and the very first Livestream is a continuation (PART 2) of my ZBrush Summit Presentation where I show some of the tips and trick I didn't have time to show during the summit. If you want to check it out you can find it on my channel here: [URL="https://www.twitch.tv/pablander/videos/all"]Pablander Twitch - Here is the Zombie we worked on today's livestream: hope you guys find this useful! Cheers.

  • boozy floozie
    11-11-18
    Mr Pablo, Loved the new video and the food for thought. I for one argued the case that the ‘lazy mouse’ moniker should be changed to the ‘indolent rodent’ but my pleas went unheeded. One learning approach does not suit every user - a 2d user...
10-26-18

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Humanzee
Hey guys, I finally had some time to finish my 'Humanzee' project I showed during my ZBrush Summit presentation. Here are a few renders and WIPs: There a few more shots and close-ups here PS: I also made a recap of my experience at the ZBrush Summit that you can check out here. And also in response to some of the questions, I got about my Cintiq Pro setup here is a quick review as well... Cheers!

  • regmonroe
    10-28-18
    Love the concept and the execution is fantastic. Congrats!
10-15-18

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ZBrush Summit Creature
Here is the creature I made for my ZBrush Summit presentation this year:

  • Pablander
    10-15-18
    @boozy floozie - haha thanks mate! glad you liked the presentation. Yes I just put two scientific names together (a goat and a spider) and this came out: Capra-audax but someone in facebook called it the Spider-Ram which I think is more catchy haha
  • IvanLP
    10-17-18
    Amazing work you do always man! I´m a huge fan of Zbrushguides too!
10-11-18

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@Erik Heyninck - Thanks so much for the feedback mate! I truly appreciate it and I'm glad you've found the information useful. @jaran - Absolutely, I'm not a 'hard surface' modeler myself, but the idea of the Odd Spirits Of Z project is to fill in gaps in different areas so I might bring in an expert, that can show us some good workflows I put a bit of extra work on the final character from the Clothes & Drapery course and place him into a scene. hope you guys like it: Slightly different angle and composition: The ZBrush model (every part is 100% done within ZBrush): Some other shots from Marmoset: That's it for now. If you want to see a particular skill, subject matter or ZBrush feature in the next course from the Odd Spirits Of Z Project, you can cast your vote here. Cheers! PS: I'm going to do a live stream (probably twitch) to show the tips and tricks for grooming I didn't get a chance to show during my ZBrush Summit presentation. I'll post the time here and in social media later on.

10-03-18

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ZBrush Clothes And Drapery Course
Hey guys, just a quick update to let you know that the ZBrush Clothes and Drapery course is available at the ZBGs now. This is a fast-paced course focusing on the creation and detailing of clothes 100% within ZBrush and it is the first course from the #OSOZ project. You can read more info about the course and get it from here: Clothes & Drapery Course and if you wanna know more about the project, here is the #OSOZ page: Odd Spirits Of Z here is a turntable of the character from the course:

  • Erik Heyninck
    10-06-18
    This course is just fantastic, really is! Not only the quality of the movies, but also the information, the tips and tricks...everything. I paid much more for courses that weren't half this good! Thanks!
  • jaran
    10-09-18
    What ZBrush features and workflows would you like to see in this series? hardsurface Million and one character tutorials/streams for zbrush, but very few on hardsurface
09-02-18

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Creature bust update
Here is an update on the latest creature I posted. I cleaned it a bit a gave it some textures in Substance Painter. Hope you guys like it!

08-12-18

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Speed sculpting practice (WIP)

08-02-18

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Curve Elastic and radial symmetry tutorial
Hey guys! There is a new tutorial available on the ZBGs. It's a 4-part video tutorial about some modelling tips and workflows to create the asset for this 'Pottery Scene': Here is the link to the tutorial: http://www.zbrushguides.com/curve-elastic-and-radial-symmetry/ Also, if you want to see some closeups and more light variations, check out the ArtStation post here: https://www.artstation.com/artwork/zaZem I hope you find it useful.

07-15-18

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Chimp WIP
Hey guys, here is some progress on a small project I'm working on. I'll be doing some more work on this guy in the next coming weeks so I'll be posting some more images soon. hope you like it