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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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3 Weeks Ago

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The Punisher
Punisher statue I've the pleasure to sculpt for Iron Studios. Learned a lot in this project and I hope you like it! Cheers guys!

  • Thijs de Vries
    3 Weeks Ago
    Excellent expression happening there! Nice
  • Stefanuto
    3 Weeks Ago
    Awesome! Great work my friend! Congrats!
  • gabo1991
    3 Weeks Ago
    beautiful work. Thank you for sharing.
03-20-19

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Zero Redesign
I always liked zero's design, as a fan of megaman x series I wanted to try a new style with him. Hope you liked it. Used arnold for rendering and ornatrix for hair.

01-27-19

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Predator redesign
As a big fan I made this redesign based on his universe. Also, used this project to study arnold renderer. All sculpted in Zbrush.

  • prob
    01-29-19
    I like your design with no weapons. A true Predator. Great render also
  • tiagori
    01-30-19
    thx! Im glad you liked it!
12-12-18

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174 Favorites and 108Followers.
Efreet
Character project based on the art of Stanton Feng. Sculpted in zbrush and rendered in keyshot.

  • nebular
    12-13-18
    Awesome work man! Rendering looks really insane.
07-08-18

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Diabolus
Hey guys!! Made this model based on Bayard Wu artwork. Hope u guys like it!! cheers!

04-23-18

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174 Favorites and 108Followers.
Darth Vader
This is some 3d renders and photos of Darth vader I did for Iron Studios some time ago. Rendering was done using zbrush BPR. Hope you like it.

  • Stefanuto
    04-24-18
    Aweome!!! Great work my friend!!! Congrats!!!
07-17-17

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Aagaroth - The Royal Assassin
Hey guys! Want to share my latest personal character I created. It was modeled in 3dmax and Zbrush. Mari and photoshop for texturing. Rendered in vray. Had a lot of fun designing it, hope you like it!

  • tiagori
    07-23-17
    Thanks a lot guys. @Will Morillas: I did the torn parts manually in 3dmax. Just subdivided (you can use the tessellate button for this) where you want those torn sections then extrude and move those points following some nice reference. After the...
02-12-17

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Werewolf
Werewolf based on Simon Bisley artwork. Hope u like it!

  • Gevz
    02-23-17
    Really good anatomy work here mate!
06-17-15

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@Andre_Lopes: Yes. Ive made a proxy of the entire model in zbrush first, then used max for the highpoly. Exported everything to zbrush to add detail. Here is a breakdown of some parts guys, hope that helps.

  • Cyril Farudja
    06-29-15
    awesome design/sculpt and details! especially love the way you manage pattern. outstanding job !
  • subdproxy
    06-29-15
    Great work! Thanks for the breakdown and explanation.
  • tiagori
    07-06-15
    Im glad you liked it guys! Thanks! Jeb72 - The ornaments/engravings was done in photoshop, then imported into zbrush for thickness and further detailling. Hope that helps.
06-15-15

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Horus Guardian
Hi guys, here's my lastest project. 3ds max and Zbrush for modelling, detailed in zbrush, rendered in vray. It's based on a concept of Johnson Ting artwork. I'll post a breakdown very soon. Hope you like it!

  • jinxx
    06-16-15
    Beautiful work man !!!! deserves Top Row!!! I loved the textures and shaders. I'm wonder how did make this chainmail, amazing !
02-25-15

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Demitri Maximoff
Hi guys, this is my last piece. Demitri Maximoff from darkstalkers. Hope you like it!

  • nebular
    02-27-15
    Just "wow"! Very well defined forms, amazing job. It's pleasure to look at it. Is the render bpr? Is very cool.
  • Dragon
    02-27-15
    Very cool looking-
  • tiagori
    03-01-15
    @nebular: Its vray renderer. Just exported everything as decimated meshs to 3dsmax. @Dragon: Thanks for the kind words!
11-16-14

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174 Favorites and 108Followers.
Imperfect Cell - redesign
Hi guys, I made this redesign for a contest. I tried to make him look like an agile character/rogue type. I hope you like it!

  • Frigid
    11-21-14
    God I'd love some video tutorials to see your step-by-step process on one of these sculpts...ANY of these. Amazing!
  • crumbaker
    11-22-14
    really like your work, very well done but also creative, and varied use of color. Just awesome.
10-16-14

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Akuma/Gouki
This is my version of Akuma. Hope you like it.

  • tiagori
    10-18-14
    Thanks for the tips Julien!
  • LeoAMD
    10-25-14
    Really nice sculpt. The render and materials look great.
08-03-14

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Alien Bust
This is an Alien I did based on Carlo Arellano art. Hope you like guys. This time rendered in vray.

  • tiagori
    08-05-14
    Thanks Guys! There will be more wips coming soon!
  • Clintus Maximus
    08-06-14
    Nice! Cool alien and i like the render, and the interface. I just like it all. lol good stuff
07-23-14

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Cloth Breakdown
thanks Di@blo! Here is a small breakdown of the cloth details.

  • Freewaldo
    07-24-14
    Nice one man, i like the make noise setup you did, juust fine and well balanced. thanks
07-21-14

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Jin - BlazBlue
Hi guys, just finished Jin from BlazBlue fighting game. Everything done in zbrush except the sword. Hope you like! Hi-Res: http://bit.ly/1p8SaAo

  • Diablo
    07-21-14
    another stunning work.Love it.can you post a picture of the model without pose? it would be great.
05-05-14

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shoulder armor
thanks guys! here's a small explanation of how I did the shoulder armor. I'll make make another one for shaders/lights and passes, but its pretty simple stuff.

  • Diablo
    05-05-14
    fantastic.thanks for the breakdown.really helpful.
  • PArata
    05-05-14
    Great breakdown of the how you did the shoulder Tiago. Love this sculpt man. Keep making awesome stuff! Cheers.
05-01-14

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Tiago Rios - Artworks
Hi everyone, my name is Tiago Rios from Brazil / São Paulo. I decided to share my work with the community and get some feedbacks too! The first one is this orc based on blizzard`s concept art. Render in Zbrush, hope you like it! Clay Render

  • denni5
    05-02-14
    Bad ass!!! Would love to hear what materials you used for the model. And your lighting setup would be great. Very inspiring!!! Makes me want to go sculpt right now!