Creating a Real-Time NPR (Non-Photorealistic Render) Material Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!Creating a Real-Time...Go In Depth with Folders & Folder Actions Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!Go In Depth with...ZRemesher 3.0 - DetectEdges Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.Using the Universal...BPR Filters: Blueprints - Part 5 Part 5 - Blueprints SettingsBPR Filters:...Creating a Scene with Snapshot3D - Part 1 Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.Creating a Scene with...
I always liked zero's design, as a fan of megaman x series I wanted to try a new style with him. Hope you liked it.
Used arnold for rendering and ornatrix for hair.
Hey guys! Want to share my latest personal character I created.
It was modeled in 3dmax and Zbrush. Mari and photoshop for texturing. Rendered in vray.
Had a lot of fun designing it, hope you like it!
Thanks a lot guys.
@Will Morillas: I did the torn parts manually in 3dmax. Just subdivided (you can use the tessellate button for this) where you want those torn sections then extrude and move those points following some nice reference. After the...
@Andre_Lopes: Yes. Ive made a proxy of the entire model in zbrush first, then used max for the highpoly. Exported everything to zbrush to add detail.
Here is a breakdown of some parts guys, hope that helps.
Im glad you liked it guys! Thanks!
Jeb72 - The ornaments/engravings was done in photoshop, then imported into zbrush for thickness and further detailling. Hope that helps.
Hi guys, here's my lastest project. 3ds max and Zbrush for modelling, detailed in zbrush, rendered in vray. It's based on a concept of Johnson Ting artwork.
I'll post a breakdown very soon.
Hope you like it!
thanks guys!
here's a small explanation of how I did the shoulder armor. I'll make make another one for shaders/lights and passes, but its pretty simple stuff.
Hi everyone, my name is Tiago Rios from Brazil / São Paulo. I decided to share my work with the community and get some feedbacks too!
The first one is this orc based on blizzard`s concept art. Render in Zbrush, hope you like it!
Clay Render
Bad ass!!! Would love to hear what materials you used for the model. And your lighting setup would be great. Very inspiring!!! Makes me want to go sculpt right now!