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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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01-06-19

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11 Favorites and 10Followers.
Guile bust final version
Final version for printing. ZBrush BPR + PS Comp

01-04-19

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Guile Bust
Hi guys. I started a Fanart series of Street Fighter character busts. This is the first one.

07-02-16

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Update. Lucy Fernandez, model for 3D printing, based on the character from a indie fighting game Trajes fatais.

05-16-16

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3d modeling in progress For Onanim Studio. Character Lucy Fernandes from Trajes Fatais.

11-18-15

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Update. Some adjustments in anatomy.

11-18-15

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This is the venom I got in another thread.

11-18-15

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Rocky update. I spent a few hours taking more references from different angles and made some adjustments in silhouette, especially in the zygomatic position, nose, forehead, opening, shape and position of the eyes. I was pleased with the head, may need to make a few adjustments. Then I will leave for the breakdown of the skin. I also did some testing with hair in Fibermesh but there is still much to be done.

11-08-15

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The Italian Stallion

11-05-15

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Old barbarian

11-03-15

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The good guy.

11-03-15

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Jonatan Nunes -Sketchbook
Hello everyone. Starting a sketchbook. first study:

10-17-15

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Hi folks .Just a little update. I worked a bit on the torso and the legs and played with the polypaint. As a color test. Thanks.

  • niallsimon
    10-18-15
    totally, like it dude. I think you could make the pose a bit more exaggerated, to show more movement, cant wait to see the final. already like the face. you've nailed it.
  • Isunoj
    10-19-15
    Hello nassosa, Thanks for the feedback. Yes , I still have to work a little in this pose. ...
09-26-15

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Venom (WIP)
Hello guys. I started sculpting Venom, just for practice and fun. Now I'm in the head detailing phase . The body is still in blockout . I need criticism. I hope you enjoy. Thanks!

  • Isunoj
    09-29-15
    Thank you Diablo. I'm doing in my spare time. As soon as possible, I will post more updates.
  • nession
    10-07-15
    Nice pose and proportions, very good base !
05-19-15

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Thanks for feedback guys. @Diablo I'm really considering the possibility of signing a premium account 3d.sk a long time, Hehehe ... But for now it will not be possible. @ABDOLER Thanks for the tips. My difficulty is just getting good references. I decided to take a break modeling and look for more references. I never modeled a character like this, old and thin. It's been a challenge for me, but I'm enjoying it. This week I got another model, but is still in the blocking phase.

  • ABDOLER
    05-20-15
    ITS MUCH WAY BETTER...looking forward to see the finished piece...
04-18-15

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Thin old man WIP
Hello guys. Recently I received the task of developing a character for an indie game. The idea is that it is a thin old man. I'm having trouble to get good references of old skinny men. Has not worked in the hands, legs or back. Lack detail ears. Criticism and comments are welcome. I hope you enjoy.

  • Diablo
    05-15-15
    looks nice so far.I'm not an anatomy expert myself but I don't see any major problem with the proportions.you just need to make his hands & feet a bit smaller.& if you're looking for reference you can check out 3d.sk website.get a premium account & for...
  • ABDOLER
    05-16-15
    An elderly man..its completetly like other men anatlmically... but the hands i think out of proportion... and on abdominal section..forms look nice but the costal cartilage i think you have to change it... and obliques next half of them will cover the...