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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-16-19

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18 Favorites and 7Followers.
Commodus - realtime character
I'd like to share with you my new real-time game character! The highpoly sculpt was completely done in zbrush. It's based on the character Commodus portrayed by Joaquin Phoenix in the movie Gladiator. Thanks for watching!

  • Jean-Pascal
    04-17-19
    Thank you, I'm glad you like it!
03-14-19

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18 Favorites and 7Followers.
Testing Zbrush 2019
Hi, I would like to share with you my first test using a blend of zbrush NPR and 2d! Inspired by Dylan Ekren's character

  • Jean-Pascal
    03-16-19
    Thanks a lot everyone, I'm glad you like it! I think this workflow could have a lot of potential for comic/manga creation. I'll keep experimenting
  • Very cool use of the new features! Cheers, Ben | 3DGladiator
  • luisgmolinas
    04-09-19
    Hi, Excelent Work. Can you put the image of clay material?
11-18-17

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18 Favorites and 7Followers.
Thanks French Pilou! Here's a new close-up render:

  • Jean-Pascal
    11-20-17
    Thank you, glad you like the character!
  • MetinSeven
    11-21-17
    Great work! Impeccable stylized sculpting.
  • Totyo
    11-22-17
    Very nice!! How much is ZBrush?
09-27-17

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18 Favorites and 7Followers.
Ava - Being Good
I had the pleasure to model Ava, one of the main characters of Being Good! The shortfilm will premiere at CTN this year, and our kickstarter campaign just launched! If you'd like to get a figurine or an artbook, head over to: https://www.kickstarter.com/projects/1265119322/being-good-animated-short-film/description A big congratulation to the whole team (we made it guys!), and special thanks to: Jenny Harder, 2d Concepting Julien Kaspar, Wing Modeling Juan Antonio Ferrer Melian & Laura Hohman, Surfacing Jean Fidèle Iraguha and Pratik Virash, Grooming Ps: I will post more pictures and breakdowns soon, stay tuned! https://www.artstation.com/jean-pascal https://www.facebook.com/TheArtofJeanPascalBerthiaume/

12-22-15

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This week I finally set aside some time to finish my Guybrush model (from Monkey Island)!

09-21-15

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Jean-Pascal Sketchbook
Hi, my name is Jean-Pascal Berthiaume. I'm a Character artist and I am currently available for freelance, contract and full-time job opportunities. I’ll keep this thread updated with my most recent work. Thanks for watching, and feel free to give me your thoughts and ask questions! Game character, real-time in Marmoset Toolbag 2. 3d maquette, rendered with Keyshot. Based on a 2d concept by Steve Purcell Monkey Island is a property of The Walt Disney Company Game character, real-time in Marmoset Toolbag 2. Based on a 2d concept by Luigi Lucarelli.