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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-01-19

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31 Favorites and 16Followers.
Here is some renders with a "dynameshed" version of the hair, and everything in a "clay/neutral" material.

03-28-19

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31 Favorites and 16Followers.
I´m a big fan of Stanley Artgerm Lau work, so I decided to do a personal project based on one of his works ( www.artgerm.com/dc-comics-a ). In the first image, the background is Stanley's artwork. I hope you enjoy it. ------------------------------ Instagram: www.instagram.com/niltawata

  • Cinoklu
    04-01-19
    Beautiful piece of art. Just Amazing. Would love to know how you managed to pull off the hair and clothes on this piece. Congrats.
  • nilbertoTawata
    04-01-19
    @chief71 Thank you! @MadHaddock Thank you for your kind words! @boozy floozie Thank you! @Cinoklu Thank you! The hair was done using XGen in maya. But today I will post some renders where I did a zbrush dynameshed version of the hair. About...
12-18-18

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31 Favorites and 16Followers.
Thundercats Panthro
Finally I finished this project I started a long time ago! Thundercats Hoooooo!!

  • truubluu
    12-20-18
    Very nice all the way around, HOOOOOOO!
11-27-18

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31 Favorites and 16Followers.
Sailor Pinup
Personal project inspired by Rafael Ussuy and Marcel Nilo. Thanks guys! This time I chose one of the amazing concepts by Johannes Helgeson ( https://www.artstation.com/artwork/kWP0d ) Hope you like! Thank you!

  • smaartist
    12-06-18
    I am ASTOUNDED!! That Helgesson Sailor Pinup turned out STUNNING! She's gorgeous! I love her. Awesome work. I'm glad I didn't try to create her now because you did a WAY more perfect job than I ever could have done. SO neat!
  • nilbertoTawata
    12-13-18
    Hi smaartist !!!! Thank you for the kind words! I'm sure if you had made it, your work would be way better than mine!
05-22-18

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31 Favorites and 16Followers.
Chun Li 30
Hi everyone! How are you? Inspired by my friend Marcel Nilo, I decided to do a very quick model too. I chose a concept by Dylan Ekren (again), who I am a big fan of! https://www.instagram.com/p/BUvCkHJFw9L/?taken-by=dekren I hope you enjoy it! Thanks!

11-23-16

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31 Favorites and 16Followers.
Adam Skutt´s course
Hi everyone! After tweaking here and there, I would like to share what I´m calling done. Learned a lot with Adam´s course, and I hope you enjoy these images as much as I enjoyed the course. Thanks!

09-06-16

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Adam Skutt course
And here is a little breakdown that I made, following an advice from Ryan Kingslein, showing my process to make hair and beard of the model. I hope it is usefull for someone.

  • Scote
    09-07-16
    I usually look at movie now with a mind of search for ref at the same time like: Oh oh! thats the perfect side ref. writing down the timecode. eheh But you already have a solid character so keep it up for the rest
  • nilbertoTawata
    09-08-16
    ahahaha! You must have a library with a lot of notes... But that is a good idea!!! Will do this with the next movies! hahaha a notebook and a popcorn side by side! Thanks Scote!
09-06-16

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Adam Skutt course
Week six. Here I focused more in the head, making some detailing in the hair and bear ( I will post a breakdown that I made in the next post ), some tweaks on the secondary forms also. Week seven was a more technical week, topology and uvs, done all in maya.

09-06-16

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Adam Skutt course
So, for week four, I started doing some secondary forms on clothes, blocked some hair and beard, and added some guns (just a really rough base mesh) And here is week five. Made a first pass of terciary details in the head, and some details on clothing.

09-06-16

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Adam Skutt course
Hi everyone! I´m taking a class with Adam Skutt at Game Art Institute, and I was not posting any wips here yet. But I thought better and I think it is good to show wips and the progress in the character we are doing. So, I will post everything I have done so far. First, the concept that is by Richard Lyons. For week one, I started blocking the body, using Nickz_humanMaleAverage tool as base mesh. Week two, I focused more in the head, changing secondary forms, and trying to find the likeness. Week tree I made some clothing in marvelous.

09-05-16

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This one is my last finished project. Dr. Emmett Brown Likeness study I made in the amazing Rafael Souza course! (check it out http://ateliercg.com.br/curso/likeness-vol01/ ) Modeled and rendered in ZBrush, comp in Photoshop. I hope you like it.

09-05-16

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Another WIP of a personal project that i have been doing on my spare time. This one based on amazing concept by Young Hwan Lee ( https://www.artstation.com/artist/ngm )

09-05-16

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This is a WIP of a personal project. Thundercats Hoooooo!!

09-05-16

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31 Favorites and 16Followers.
This one is a Arnold caricature, based on concept of Orange Buddhas. Modeled in ZBrush, rendered in Vray for maya.

09-05-16

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31 Favorites and 16Followers.
The next one is an anatomy study made in one module of Jose Pericles course at UArtsy. Rendered in vray.

09-05-16

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This one is "The Gangster", project based on concept by Bill Schwab ( billschwabdesign.blogspot.com ).

09-05-16

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Nilberto Tawata - works and wips
Hi everyone!! My name is Nilberto Tawata, and after a long time learning and seeing a lot of great works here in ZBrushcentral, I decided to create my thread and start posting my works and wips. I hope you like it. The first one is The Joker, project based on concept by Dylan Ekren ( sketchlab.net )! Used maya, Zbrush, vray, nuke.