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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-04-19

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Working on something on the side (again) Started blocking these out today in between work, wanted to share some of the beginnings! I Hope to get back to it soon.

03-24-19

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on the side blocking out a new model for a challenge

03-18-19

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Might do the hairs with xgen!

03-18-19

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Portion of a Project I'm currently working on for client. zbrush + maya + substance

03-16-19

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Torso sculpt from today, I didn't like how the break up on the back turned out ,especially the lower region.

03-14-19

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@Spyndel Yeah, I did smooth out a few polygons with the smudge tool, not gonna lie! When I was doing the baggy outfit, I ended up kinda giving him some moobs though. Obligatry Generic Alien Head Sketch bust from today! Zbrush + substance for Textures + keyshot for render

03-13-19

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Skrull Render, zbrush and Photoshop. Done applying one of Rafael Grassetti's tutorial series.

  • Spyndel
    03-14-19
    Nice render, especially if done only in zbrush and photoshop as your post suggests. I like the baggy skin. Seems right for a shape changer.
03-13-19

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zbrush + keyshot + photoshop

03-13-19

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@cloganart Sketchbook
I suppose it's time I put my zbrush work in as well! Here goes nothing! Feedback appreciated! some shape blocking for an asset on our current project, and some other assets I've done for City Of Titans Fan Project using zBrush. I'll try to put more together!