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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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11-09-18

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Realtime model of the girl WIP Retop and UV done. Now i'm working on textures and realtime hair. Follow me on the social networks, links in signature

11-08-18

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Gangster from NY. Some practise of folds and cloths. Sketch - by hand. Blockout, posing - Zbrush. Simulation - Marvelous designer. UV, retopoly - Maya, Zbrush. Detailing and sculpt in Zbrush. On Artstation Follow me on the social networks, links in signature

05-17-17

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art&works
hi all) here will be my art, sculpts, scetches etc. https://www.artstation.com/artwork/GgAEd

  • platfox
    10-02-18
    Hi all. Here is WIP of my new character - satyr. Almost first steps - searching of the forms, working on the silhouette. On this step i work almost without any references. I'll make more videos soon....
05-27-17

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goblin about 3 hours in sparetime & timelapse video with making of: https://www.youtube.com/watch?v=4yMC6vMk2B4 https://www.artstation.com/artwork/42y1l

05-17-17

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helloween sketch )

09-24-16

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dynamesh concept https://www.artstation.com/artwork/GgAEd

08-25-16

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orc sketch inspired by a. baker

05-01-16

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girl bust

  • Erik Heyninck
    05-02-16
    I like what you show, but I have a remark: imo the scar is not really believable because if it really runs over the eyelids, the eye itself would be lost or at least very damaged. I do like the shape of the face though. That is really good.
  • platfox
    05-02-16
    totally agree with you. thanks for critics. scar was something i was just concepting and searching around for some ideas and just left it as it is, without any high detailing )
05-01-16

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girl bust

03-26-16

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speed sculpt for challenge )

03-23-16

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the head of my beast for the challenge full body with stuff will coming soon...

03-20-16

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some stuff from my upcoming character for polycount "The beast" challenge

03-04-16

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Sketchbook
my last sketch before bed

01-27-16

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Quick render of high poly version of my character in Keyshot
Quick render of high poly version of my character in Keyshot

01-25-16

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head in progress in SP

01-24-16

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finally on texture stage using substance painter decided to make some tattoo, while searching over skin shader

10-02-15

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07-01-15

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vest:

07-01-15

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pants:

06-20-15

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shoe

06-20-15

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WIP. characters
Hi everyone. Here my very first character. body sketch: