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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-22-19

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Head update

04-16-19

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Finished retopo, messed with a face a bit, planing to continue working on the body

03-15-19

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Blockout sketch for helmet

03-14-19

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Last update for now, going to retopo everything in 3d coat

03-10-19

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Tunning body parts

02-14-19

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Need to leave head alone and start working on the rest of the body

02-10-19

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Basemesh
Working on personal basemesh from scratch sphere+dynamesh only

02-05-17

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02-05-17

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With a lot of sacrifices practicing on hard surface found some time to practice zbrush once again!

07-17-15

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@ Chimz Thank you, going to start something more complex soon @ Takai Thank you, hard part is most fun one ATM working on this, going to make haircut and hands. Could some one recommend any matcap, I found some on zbrushcentral and I think most usable is GW_Leigh and x_undoz_Mud4 may be there's more suitable for anatomy showcase? Any anatomy tips will be really appreciated!

07-13-15

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  • Chimz
    07-13-15
    Hi there! Don't be afraid to post work up - there are artists of all skill levels on here! I think this is a great start, anatomy stuff is always great to do.
  • Takai
    07-13-15
    Your off to a fantastic start! You are tacking the most difficult features in your studies early on!
07-13-15

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Rav3nway Sketchbook
Hello Zbrushcentral! I'm still feel a bit ashamed to post something here around such great artists. Just started to work with zbrush and study anatomy, so if you have time and mood to comment it will be always welcome. This will be messy thread until I figure out how things working. Well you need to start one day somehow!