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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-23-19

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Star Georgia .. She didn't look like this but that's how I want to remember her

  • Thijs de Vries
    04-24-19
    Wow, that last one looks really nice! Nice proportions and stylized forms happening in that face. Keep it up!
  • Mottello
    04-24-19
    Thanks, I appreciate it !
04-14-19

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In the category why not ? ... Planet Football

04-13-19

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Dim Sum

04-08-19

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No more a slave

01-21-18

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Keyshot render of previous bust

01-08-18

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Decided to have a more painterly approach for the eyes on this one, next will hopefully be a keyshot render with proper sss Crits are welcome as usual !

01-05-18

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Lighting in marmoset with a polypaint pass, shading is default at this point

01-04-18

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An oldie sketch but required to keep the thread alive... Still getting familiar with Marmoset but the colored versions are on their way !

01-01-18

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Happy New Year everyone ! 3D Sketch of the day from one of my scribbles.

12-22-17

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\ Sketchbook /
Starting my character design sketchbook... I want to do as many as possible as quickly as I can let's see how it goes. I'm starting with raw images from zbrush but I've planned on buying marmoset toolbag for Xsmas so stay tuned for nicer looking ones in the near future Comments and crits are more than welcome ! Concept design of Colonel Fahlzer

01-17-16

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Fenskin
Hello all, Still working on my previous project but happened to do this on the side. Character sculpted in Zbrush and rendered in Keyshot. would love to get a chance to rig it and animate it since I am an animator during the day, if any good rigger is roaming this forum please get in touch ! Comments and crits welcome...

10-20-15

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Here is a symmetry pass with basic colors for presentation... The idea is to keep simplified suggestive shapes overall ...

  • vector_ride
    10-20-15
    It's a good start for a sculpt / model you intend to animate in Maya. I've done something like this recently for my reel, although the emphasis was on particle vfx, and not the character animation. One problem I have with this model right now is the...
  • nikol
    11-02-15
    Getting there nicely!
10-14-15

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Still working on the model at this stage but I just thought I'd post a few preparatory sketches to keep the thread alive !

09-30-15

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Jordel from concept to animation !!
Hi all, I've decided to share the joys and frustrations of my process with the Zbrush community on that little project. So comments and critics are more than welcome ! The idea is to bring a character to life from model to animation, in this particular case I did a quick sculpt of an archer. So first one is the sculpt I did of my archer let's call him 'JORDEL' ( he looks like a guy who would be called Jordel ) in a particular pose, the 2 other ones are the first stage of putting him in a more neutral pose to prepare it for rigging. Once again c&c welcome ! Stay tuned !

  • nikol
    10-05-15
    Figured the anatomy would be deformed on purpose but wasn't sure. I'm no anatomy master myself, those were just first thoughts that came to my mind . Just watched your 2D-short movie, that was pretty cool!! Keep it up
  • manuelf
    10-05-15
    I kind of like the strange anatomy proportions, at first its shocking but after closer inspection it is interesting, reminds me the weird anatomy of the giants in Attack on Titan.