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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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10-07-18

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Forest man
I spent my Free time to create this character But I feel my last post was too dark the details are almost missing and the sword is not going with the character. In short the presentation is so week So i decide to re-render with new lights in KeyShot and some final touch-up in Photoshop. Hope You Like it C&C Most Welcome . Thanks

10-02-18

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Forest man
I spend some my free time in this model . Sculpt Done in zbrush using dynamesh , for hair and Ground Grass i use Fibermesh .I use Keyshot and phtoshop for final Output. artstation page ;- https://www.artstation.com/artwork/0XYzAK

06-12-17

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Tiranga
Hello everyone ,i am here with my latest work based on Indian comics charactars. I decided to create one of Raj comics character "TIRANGA". I tried some changes with his costume,mask and cape. Modeling and sculpting done in zbrush. for rendering I used zbrush BPR passes and composite in Photoshop. I really hope you like it, and of course your critics and comment are welcome. thanx...

10-25-16

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Evil is Dead
Hello this is my recent work , inspired by Dark Souls, Roman Bondarenko art work.

09-21-16

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Parshu Ram
Hi All ! This is my first post in Zburush Central. I want to share my latest work Parshu Ram (Warrior Shadu)... I followed many references for feel of the character. Entire character done in Zbrush using dynamesh. Used fiber mesh for hair and fur.Final render done in zbrush And photoshop. some zbrush screenshots Thank You