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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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12-22-18

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Brad Pitt portrait
Hi, This is my Final render of Brad pitt portrait, since last upload I have combined cloth and body. as well I have tweaked hair and Lighting.Bace hair guide cruve take from Zbrush that added in Xgen intractive maya. render done in arnold

12-01-18

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shading stage
Hi, This is my likeness study . I thought this is good stage to get correction on . I hope you will enjoy it. Render used - Maya/Arnold Hair - Xgen intractive Sculpting - Zbrush Diffuse Color and Displacement Textures are used from XYZ ( additional wrinkle hand painted. those maps accelerate work flow) HDRI used from ' HDRI haven ' Correction are welcome Thank you

12-01-18

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Garment
Hello, This is my garment art work. modeling and texture/shading done by me .this is a grate learning experience of substance painter,Marvelous designer,Zbrush and arnold Leather texture I used from https://www.arroway-textures.ch/en/products/designcraft-1

02-18-17

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Hi, This is my latest version of Brad pit now I feel sculpting part is over and time retopo the model. if you have any correction please welcome. Thank you

01-30-17

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I have updated arm and some element trying to get more realistic approach. please free to comment, on this stage not able to find mistake it's seem more confusion. thanks https://www.artstation.com/artist/brijeshartp

01-23-17

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I have started work on torso and trouser and trying to improve as much as I can , if you have any suggestion, please comment

01-22-17

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finally done with detailing, render in zbrush and composite in photoshop if any comment please welcome

01-12-17

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now working on detail.

01-05-17

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I have done Some changes in scale and anatomy.

01-02-17

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Zworld
This my wip work (spwan) which i have started last week in vacation, some props and skin deatel is pending.I hope you like it .I am wating for openion.☺

09-18-16

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Hello, As per correction I have updated eyes, nose and mouth part but I don't want to make smiley expression, so next I will move on body parts

  • mridulsen
    09-19-16
    At first glance anybody can recognize the character ... its coming along nice ....
  • brijeshA
    09-19-16
    Thanks scot for sharing references. Thanks mridulsen
09-17-16

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Hay, This is my new update. I hop you like it

  • Scote
    09-17-16
    I think you get good improvement, both still the nose is off. If I hide just the nose with ref over you can see yourself
  • brijeshA
    09-18-16
    Hi scot, Thanx for reply, I agree nose changes get more close to brad
09-10-16

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Hi, I have updated again, now time to break symmetry. C&C welcom

09-03-16

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This is latest one, after callecting reference of brad pit Oscar, I worked on eyes, nose. I will refine more.

  • Scote
    09-04-16
    You cant have enough reference. As a modeler it should be the first goal: getting all the picture to get the likeness. Too many people go with just one or two pictures. On my site, I share only 3 refs on celebrities as a starting point for "hobbyist", but...
  • brijeshA
    09-05-16
    For reference I bought DVD, I missed first step, so I am rectifying that.
09-03-16

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Hi,
This is 3/4

  • Scote
    09-03-16
    I think you can start to refine by matching multiple angles of multiples photos of Brad Pitt head angles. google image Brad Pitt oscar.. the results shoudl help you. he has the haircut of Fury. Could try to match the camera lens distortion. Usually,...
  • brijeshA
    09-03-16
    Thank you for useful comment, I got mm fundamental and Might be searching of 'Brad Pitt Oscar' images will be help me a lot .
09-02-16

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Hi,
in This version I have complied all correction. Thank u scote

  • Scote
    09-03-16
    Nice. I think your on a good track. Refine more the eyes and the nose (its mainly the areas of likeness in an actor) and you should be good to continue in details BUt I wonder what it look in 3/4 view now.
09-01-16

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Hi
According to your feedback I have updated front view, side view I will updated tomorrow than next step will be break symmetry. I have doubt, I want to make fury's Brad pit but it's look like which reference we are following.

  • brijeshA
    09-01-16
    You are right, let me fix this version first than paint over. But skull size I matched with your recommendation, only front part I had worked on, I didn't updated hair shape. Let me finish all corrections. Is That version look like furry's Brad pit
  • Scote
    09-02-16
    I understand that you want to do the Fury version, but think that if you nail Brad Pitt itself you could do other adjustment to match a specific character like in Fury. SInce my references are not Fury related of course it doesnt look very fury like As...
08-31-16

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Hi,
Hi, scot This is my latest version off brad, as you had suggested I did the correction as well have done some feedback which I received from colleague. Thankx

  • brijeshA
    09-01-16
    I really appritiate your support, soon I will addressed latest correction . Thank
  • Scote
    09-01-16
    here the side view:
08-21-16

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:)
HI, @ scote I used front reference which you have suggested that was already edited, itl's helped a lot. I had worked on eye socket that suggested my fynn. Thank for your support

  • Scote
    08-21-16
    I did some paint over with the refs at I share. I used the symmetrical front ref for now. If you look the mouth is too low and the shape of the nose need more work. I corrected the jaw line also. and I reshape the eyes and add a iris in photoshop...
08-20-16

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Next try
Hi, This is new sculpting practice, is this close enough to beak symmetry ? Thank you

  • brijeshA
    08-20-16
    @ Thank you - Rikb , Fynn I had used profile reference but didn't realize that eye socket shape, that's use full comment I will address it.
  • Scote
    08-20-16
    I see improvements. By the way, here's more ref for you. I finally did Brad Pitt ref page for CG artists: http://www.samuelcote.com/ref/casting/brad_p/index.html
07-24-16

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Letest stuff
Hi, This is my letest sculpture, I think, it 's optimal stage to brake symmetry or I require to work more on it for likeness. I need comment on it, Thank you

07-17-16

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Second tray
Hi, Scote /Francis Bezooyen/Anthony jones I tried to get 2 day to achieve this, but it's not satisfying the result. I am think, I should change reference, I find every reference has different structure. Thank you

07-09-16

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Pleas help me to get result.
HI, I have started likeness of Brad pitt (fury). I need some help to get more close. is it good stage to break symmetry or I require to focus on eyes,nose,lips. Thank you

  • Scote
    07-10-16
    well Brad Pitt is very symmetrical, but I would say try to match more reference picture from many angle. I dont find likeness in your 3/4 view but could be that I dont see the reference.
  • Francis Bezooyen
    07-12-16
    I wouldn't break symmetry yet. The over-all likeness should be more advanced before you do, and most importantly for efficiency, the structures for key symmetrical features like the ears and eyelids should be nailed for one side of the face before...
12-17-15

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Trinity
Hello, My character name is Trinity. He is my super hero. He has deadly combination of three creature,human and machine.The time where creatures dominate the planet, Military fails to bring these creature bring down that time He fuses creature brain and eye site in to his head and become cyborg,his head part can transform into small sharp chain That combination make him super intelligent,He can learn any skills by loading program and many advanced weapon that control by his brain, He can track the thought process of other creature that helps him to know what is next step of it's. also can see throughout the surface. I made this character in Zbrush and render in key shot also some edits in Photoshop. I hope you like it.

  • brijeshA
    12-18-15
    HI, This is my render Don in key shot and some edit in photoshop Thanks