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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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3 Weeks Ago

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Hunter is posed!
Nearly done with this guy. Will post more angles, and breakdowns soon

  • Bosh
    3 Weeks Ago
    Very nice. I'm loving the textures too.
  • txle
    3 Weeks Ago
    Look sweat! Textures too, good work
  • Vinod Kumar
    3 Weeks Ago
    Looks nice ...!!!Especially Texture
4 Weeks Ago

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[WIP] Bloodborne Hunter
I thought I would make this thread to post my project as it comes along, I am nearly done but still have to make the hair and pose the character. The zbrush sculpt is done however.

06-19-18

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Another update, still think there is something weird about the rotation of the eyes, maybe one has to look more to her right. Let me know what you think please.

06-16-18

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Update on the face, made several changes to the head anatomy, refined textures a bit.

06-13-18

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Realistic woman face WIP
Hello every one, I wanted to share progress on this project I am working on. My goal is to render a realistic face of a woman, right now it is being rendered in marmoset toolbag, with some zbrush shots also. Eventually I would like to render her in arnold with xgen hair. If you could please leave feedback on any aspect of the model, I would highly appreciate it .

05-21-18

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05-21-18

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Kain (Legacy of Kain) Wip
Hi everyone, today I worked on this character and I thought that I would share my progress here as I make it, this way I can hopefully get critiques and feedback before I finish it. The character is of course Kain from Legacy of Kain series, and I am trying to make it look as realistic or believable as I possible. The references that I used are just the cover art and the ps2 models for the character so it's a bit tricky to go off just that since those models are very outdated. As of now I would like feedback on the anatomy of the body and face so far more than anything since everything else is too undeveloped and just placeholders. Thank you in advance!

05-09-18

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Male Anatomy Study
Hello everyone, I am new to ZbrushCentral and I would like to start sharing my work with the community. Feel free to leave feedback! If you want to see a turntable video and marmoset viewer file you can visit :https://www.artstation.com/artwork/N6mRN