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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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10-28-18

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Project Charlize / FURIOSA
Hi all, this is the second step of my personal project "Charlize", this time i'm focused on the MadMax movie, the Imperator FURIOSA.

  • poisonauta
    10-31-18
    That's impressive model and render! Which software you used for the renders by the way? Great work
  • Tredistudio
    10-31-18
    Really thanks, I used Vray for render
06-19-18

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Project Charlize/PROMETHEUS
First step of Project Charlize, the Prometeus version. All the Hair was made inside 3dsMAX with Hair&Fur, unfortunatly right now I have not a filament plugin, so the result is not the best.

  • zber2
    06-19-18
    Of course you mean Prometheus.
  • Tredistudio
    06-19-18
    no! hehehehe you have right I made a mistake I was thinking in Italian...need to correct it.
05-24-18

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9 Favorites and 14Followers.
Project Charlize WIP
Work in progress of Character Likeness, update soon as possible.

  • Tredistudio
    05-25-18
    First post here, i made some mistake with the upload image, fixed now
  • yurimnz
    06-13-18
    Amazing work, did you illuminate the scene just with hdr?
  • Tredistudio
    06-16-18
    Thanks, I used some HDR and some light in Vray, if you look closly to the Chrome Ball you can understand the light setting.