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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-21-14

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For a long time I have wondered about the Pronation and Supination of the forearm. It has been clear to me for a long time that the the Radius rotates along its own axis so that the forearm can rotate. But it never became clear to me what exactly the Ulna does when the forearm twists, until now (I hope, LOL). The reason for this is that the Ulna does SEEM to rotate on the hand-side when you twist the forearm, but not at the elbow-side. The Ulna actually does rotate a bit at the elbow-side : but not the same way as the Radius : the Radius rotates around its AXIS-length and the Ulna rotates perpendicular to its AXIS-length a bit : IMO that is why the Ulna seems to rotate at the wrist-side. And with the help of an image on this website I finally got it (I believe) : LINK : http://biology.clc.uc.edu/fankhauser/Labs/Anatomy_&_Physiology/A&P201/Articulations/supination_pronation_labeled.jpg I've attached my own image that hopefully illustrates things better. Hope you find it useful. And of course please correct me if this is wrong.

  • Thats a cool illustration and a tricky subject! Hmm maby you should look into the subject further before coming to conclusion. Do not trust wikipedia or any other of the free info online since most of it is copy-paste. Instead, go to a medical library and...
  • asecbrush
    04-21-14
    Thanks Alexander! I've been wondering about this for years, but never actually got deeper into it. Today was one of those days that the idea would not let me alone and it was actually the image on the link above (...
12-10-13

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Loomisman
Another study : based on Loomis.

12-05-13

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Quickie speed sculpt for practice : caricature of a well known body builder : do you recognize him?

12-04-13

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@ milivoj_popovic : Thank you very much! Continued with the previous refined anatomy sculpt and found some inspiration online : turned her into Ms. Marvel (Based on a sculpture by T. K. Miller - http://www.tkmiller.com/index.html ) :

12-02-13

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Hi, My latest sculpt is based on the work of Alena Wooten (Blog : http://alenawooten.blogspot.be/ ) and rendered in Modo.

11-29-13

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Refined the previous sculpt : still a WIP and in Dynamesh mode :

11-28-13

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Anatomy study.
Hi there, Continuing with anatomy : started with Ryan Kingslien's ZTool, made a ZSpheres skeleton, skinned it and took a few parts from the original, then dynameshed away. It was a great learning experience and the fact that I'm able to do this proves that ZBrush is 'simply' awesome! A bit about the process :

11-26-13

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Dominiek's Sketches.
Hi, Long time since I posted anything. I'm really back into ZBrush and am doing mostly anatomical studies. This one I want to share with you as it is my first asymmetrical sculpt ever. Took me most of the day, considering some of you people do this in half an hour and much better, LOL. Anyway, I'm having fun with ZBrush ...

02-26-12

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Am rather pleased with this one if I say so myself ...

02-23-12

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Thanks Kenny! Thanks blueferret ... it's a shader I downloaded here somewhere ... My last sculpt :

02-16-12

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Speedsculpt : Happy ZBrushing!

  • KC-Production
    02-16-12
    Nice on on the anatomy and cool speed sculpt =) Maybe we can do a speedsculpt session someday, meet up in skype and say whats today challenge and sculpt for an hour and talk Keep it going
02-15-12

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Thank you Nikholax, that means a lot to me! Thanks Kenny! Anatomy study :

02-12-12

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Thanks a bunch Kenny! I should be so lucky to be that good ... Been working on an Asterix sculpt ... all still dynamesh ... trying to get the likeness right ... Happy ZBrushing!

  • Nikholax
    02-12-12
    Hi, this is a very nice adaptation! I was working as character lead modeling on the "Garfield Show" for the tv so i know its not easy to adaptap comic characters, but you did it nicely.
02-04-12

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Hi, Here's a rapid sketch I did for practice. Design = by Davide Tosello (Link to his blog : http://davidetosello.blogspot.com/ ).

  • KC-Production
    02-04-12
    Totally like your cartoonish characters! Could imagine them in a pixar prod or so Hope to see more work like that from you. Best regards, Kenny
01-26-12

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Here's a tip for grooming hair : when you give the root, the middle and the tip a distinctive color, then it becomes easier to groom the hair, and it's easier to see if you're masking is ok ... In this test I noticed that the tips and the middles where pointing inwards and I could not get them right until I colored them differently ... Hope this helps ...

01-23-12

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Based upon a cartoon character named 'Drago'. (Don't actually know which comic series.) Let me know what you think :

01-23-12

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Started on some clothes :

01-23-12

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Thank you LjSketch, I'm honoured ! Update : Crits most welcome ...

01-21-12

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Something I've been working on and off for some time now ... Work in progress : Crits welcome ...

  • LjSketch
    01-22-12
    Thought I'd drop by and check your sketchbook out....I really like the robot design. The facial expression on the skinny lady is pretty awesome also. Nice work altogether. I'll be sure to follow your thread
01-20-12

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@ blueferret, genc, sideshowsito, Shepard and strangehighways : thank you for the nice comments !! Heres' today's sculpt : a 70 minute trial ... Dynamesh rocks!

01-18-12

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Thanks for the comments! Another sculpt after seeing a drawing from Tiago Hoisel (LINK to his blog : http://hoisel.zip.net/). The hair got messed up in Transpose Master and I should resculpt it but don't have the time .

01-15-12

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@Trigon: thank you! OK, ..., I've taken this as far as my free time allows for ... It's far from perfect but I'm rather happy with it. Learned a lot and had a fun time ZBrushing, so much that I'm sorry I'm not 25 years younger, because I certainly would have chosen a career in modeling/sculpting instead of programming ... (Original design by Miocreates - Blog :http://miocreates.blogspot.com/)

  • bakedbeing
    01-15-12
    Nice interpretation! It's tough filling in the blanks going form a flat concept to to this.
01-14-12

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I saw "Battle: Los Angeles" yesterday and today I saw an image of a robot on a blog, so I guess that's where the inspiration came from to try my very first hard surface modeling ever ... Blog: http://miocreates.blogspot.com/ Image: http://3.bp.blogspot.com/_PahenmmU3ms/SrPNSGj97PI/AAAAAAAAAQE/G0M9TIRjkkE/s1600-h/roboettes.jpg The model is still in "dynamesh mode", and I'm curious to find out if this amateur can take it to another level ...

  • Trigon
    01-14-12
    I think your robot is coming along really well especially for your first attempt at hard surface. Can't wait to see him finished up.
01-13-12

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Today's exercise ... Trying to learn some anatomy while trying to apply that to a more toony character ... Didn't work out too well but it was fun and educational

01-11-12

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My stuff ...
Hi, Thought it was time to start a new sketchbook. Here's a 2 hour doodle ... Happy ZBrushing!

10-29-10

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Crotalis : Thanks! I wanted to post an update of the sculpt above, but danggg I can't find it anymore ... So, here's another I made : 20101029_3_a.JPG 20101029_3_b.JPG 20101029_3_c.JPG

10-19-10

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Update : working on the armor. The sculpt is far off from the original. I will have to take care of proportions more in the future, but it's a great exercise anyway ... Happy ZBrushing, Dominiek. 20101018_07.JPG

  • Crotalis
    10-19-10
    You have a really fun and quirky thread going on here Asecbrush! I like it! Also, yes, to answer your question the study of the four year old looks a little older to me. Maybe 10 or 12? Bigger eyes might help a little. And a different hair style. ...
10-18-10

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Thanks anigroove! Yep, he's got some inspiring stuff ... Here's today's : again design by Todd Harris. (Direct link to the drawing : LINK ) Still struggling with hands and style ... 20101018_02.JPG

10-17-10

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Today's speedsculpt (+/- 2 hours). Design = from Todd Harris (His website : http://hog-heaven.blogspot.com/ .) (Direct link to his drawing : LINK ) I'm not very satisfied with the proportions and the final result as a whole, but it was a good exercise . Happy ZBrushing, Dominiek. 20101017_2.JPG

  • anigroove
    10-17-10
    Really inspiring source references!, i like the model