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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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15 Favorites and 15Followers.
This piece is based on a beautiful illustration by Peter Polach.

  • ilusiondigital
    wahhh.... one of the most inspiring image in this year. congrats
  • angelarico
    ilusiondigital Thank you so much! It's all thanks to the original concept by Peter Polach!!




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15 Favorites and 15Followers.
Marquesan Islander
Portrait based on a beautiful photograph by Jimmy Nelson of a Marquesan islander in French Polynesia. I was able to complete this piece thanks to the amazing mentorship and guidance of Pete Zoppi (CGMA instructor), Miguel Ortega and Eric Valdes (Gnomon instructors). This was a really fun project where I wanted to focus on human anatomy and texturing/shading. I hope you like it!

  • Very cool work and nice lighting! Cheers, Ben | 3D Gladiator




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15 Favorites and 15Followers.
Hi guys! First post here! I wanted to share this character I worked on for Eric Valdes' Character for Games class at Gnomon. I hope you like it! Original concept by Su Jian