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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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03-13-19

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Ghost Crab WIP
Used the previous crab model I made to block the shapes of a ghost crab. Will carry on working on secondary shapes. All Zbrush. https://www.artstation.com/pedrofragapereira https://www.instagram.com/pedrofragapereira/ https://www.behance.net/PedroFragaPereira

12-06-18

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Crab Model
Another model I made using primarily ZBrush. All the components of this model were made out of spheres and the power of DynaMesh. All the parts were ZRemeshed and some loops were fixed using TopoGun. Detail added using both alphas from Surface Mimic and hand sculpted details. Renders done with Arnold in Maya. https://www.artstation.com/pedrofragapereira https://www.instagram.com/pedrofragapereira/ https://www.behance.net/PedroFragaPereira

  • rasmusW
    12-06-18
    hey pedro! great stuff. i really like both models and renders. keep em coming. -r
  • kiarash.tamizkar
    12-06-18
    you really studied crabs as well as possible ,understanding crab exoskeleton forms is really challenging for an artist and you did it great ...well done
12-05-18

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Octopus Extra Images
Extra images of the octopus including a b&w version plus a wireframe image straight from Zbrush. https://www.artstation.com/pedrofragapereira https://www.instagram.com/pedrofragapereira/ https://www.behance.net/PedroFragaPereira

  • PedroPereira
    12-05-18
    Thank you Peter for your kind words. To answer your question, the tentacles were modelled in Maya since I needed to make sure I could control the topology of the suckers based on their size. Once I was done with the 8 tentacles I created a basic head...
12-04-18

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Pedro Pereira's Personal Work
Hello Zbrush community! I decided to create this thread in order to archive present and past work done over the years using Zbrush. I will start by sharing a model of an octopus I have finished recently. https://www.artstation.com/pedrofragapereira https://www.instagram.com/pedrofragapereira/ https://www.behance.net/PedroFragaPereira

  • Peter Evans
    12-04-18
    This is an incredible sculpt. Wase the base mesh done in Zbrush? I'd love to see it painted/texture mapped.