More …
Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,803
+ Create New Thread + Reply to My Thread




thread gallery
3 Favorites and 2Followers.
Écorché Study
First time here! Im really excited to share my Écorché study. This is a challenging piece to a beginner in zbrush but it´s a nice way to study the human body, I did all the pieces from scratch trying to really understand the origin and insertion of each muscle. For this project my references were mainly Paul Richer´s book (Artistic Anatomy) and Acland´s videos (Atlas of Human Body). Artstation: Hope you like it!

  • Mendy BM
    NWoolridge, I don´t mind the feedback! In fact, when it has a good foundation, I love to recieved it, so I can grow and learn more! About the belly, I tried to show the external oblique and its aponeurosis, but you are right, the fibers should be in 45...
  • NWoolridge
    Thanks! I really do mean it to be constructive, and we are all still learning! There is another issue, I think: the front-to-back skull proportion looks off. In other words, the skull is not deep enough. Here is a typical skull dimension...
  • Mendy BM
    it was a dificult decision for me about the cranium size and shape, it varies a lot...but i agree with you, the posterior part feels a little short in the profile view. Btw, i liked the cranium correction you did, its like a hand drawn note! Ty again!