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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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10-28-18

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21 Favorites and 17Followers.
Hello everyone, I just finished a smaller personal project I would like to share. Modeled in ZBrush and rendered in Keyshot8. I am attaching some breakdown images as well : )

04-08-18

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Hello all, I finally got around to do a personal project. Modeled in Zbrush and rendered with Keyshot.

  • Totyo
    04-12-18
    ahah!! I didn't even notice the title of the book BTW, we shared your work on social medias yesterday You should more works like that, it's very good!
  • Astjid
    04-12-18
    Thank you very much : )
07-13-16

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Thanks alot! I will give it a try to explain how I did that part. With some screengrabs : ) -Build low poly -Unwrap and adjust uv with UV Master -Subdivide to get enough polys -Import and apply hi-res Texture Map(created based on UVs) -Mask By Color(Intensity) -Subtool extract(Double) -Dynamesh main part and merge down with extraction as subtraction and then Re-dynamesh -And finally some Polish by groups to clean it up some. I hope that answers Your question : )

  • 3DOWNER.com
    07-18-16
    Thanks for the explanation! I just bought ZBrush a few days ago and the last time I even used it was in 2008 (Academic Version). A lot has changed! I am a 3DS kind of guy also but now that I own this flat out, it looks like I have some catching up to do....
  • Astjid
    07-22-16
    Thank you all And yes, it was rendered in Keyshot.
07-09-16

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Thank you all for the very, very nice feedback : ) @skinnybonez: attaching some low polyframe images. @nagulov: I think it is alot faster. The combination of actions and targets gives access to very powerful combinations. And adding the transpose tool and the regular brushes like move, clip and slice you get even more powerful polymodeling tools. I agree with You on the shift-extrude though, that is one thing i frequently miss and have to find workaround ways to do. @gabo1991: Alot of my workflow comes straight from you, thanks alot! @nezumi: Yes, all ZB, that was my challenge this time. The numbers are masked Extractions that I dynameshed and polished some. And Top Row, guess my bucket list just got shorter : )

  • Astjid
    07-12-16
    Thank you : )
  • Bob_S
    07-13-16
    Beautiful work ! could you explain how you did they type, in particular the numbers on the edge so cleanly? Wow really an amazing use of Zbrush
07-07-16

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Herman - Sketchbook
Hello all, here are some images from a personal project. I am trying to migrate all my modeling to zbrush, things I would usually do in 3dsmax. Some stuff still feels a bit easier in max but modeling with zmodeler is pure joy, even if it sometimes takes a while to figure out how to do things : ) But when you do it is so fun and effective, thanks for ZModeler Pixologic, polymodeling have never been more fun and exciting! So here they are, modeled in zbrush and rendered with keyshot.

  • nezumi
    07-08-16
    Everything was modeled in ZB? Stunning result! Can you say how did you managed to get so clean numbers?
  • SKYWAYS128
    07-08-16
    Wow. Impressive! Congrats on being featured in Top Row! Even on a specialized hard surface modeling program this would be quite a task. My respect to both you and ZModeler. BTW, I love the slight smudge effect on the bottom of the watch; it adds a...