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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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07-31-15

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Zbrush Sculpt

  • Diablo
    07-31-15
    looking just great.love the folds on his clothes.keep it up. BTW I looked through your gallery really nice stuff but that Livia Lady Killer is my favorite.can't wait to see more from you.
  • Sam3D6
    07-31-15
    I like this painterly style instead of hyper realistic humans. It's more interesting to look at for me.
07-31-15

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Polypainted sculpt

07-31-15

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Stylised 1930's Grifter
A earlier bust that I went back to finish up and make a full game model. Game Model -

02-08-15

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Last renders and reference
body part renders and reference Thanks for viewing

  • Kev Sutherland
    02-09-15
    Awesome work and the mouth open pose really brings it to life, I certainly wouldn't want to come face to face with it. Amazing!
02-08-15

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More renders of Pumpkinhead
Some more renders of Pumpkinhead

02-08-15

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Pumpkinhead
I recently met the man who played/created Pumpkinhead Tom Woodruff Jr and I felt inspired to do a Pumpkinhead Sculpt. All rendered in Zbrush with only Photoshop used for BG.

  • Barnabas
    02-08-15
    gorgeous. I would like to think that if Mr. Stan Winston was still around he'd give kudos on it as well.
12-02-14

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Wonder Woman
Wonder Woman Sculpt loosely based on Bruce Timm's Illustration. Made entirely in Zbrush. Polypainted and Rendered in Zbrush with Render composition done in Photoshop. To achieve a Rim effect in Zbrush I first did BPR with Polypaint and Matcaps. Then I changed all Sub tools to Fastshader Matcap. I added a new light (Spot) positioned and adjusted settings (Intensity, Radius) before saving out BPR layers. In Photoshop I set the Rim Layer to Pin light and set strength to 50% Happy with the result.

  • Gordon Robb
    12-03-14
    I absolutely love this, especially the hair. Well done.
  • Lou Mareno
    12-03-14
    She is just Perfect, Bruce Timm style - you nailed it! all the best to you Lou
10-23-14

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10-23-14

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Pimple Battletoad
My take on Pimple from Battletoads. Sculpted and Posed in Zbrush

07-27-14

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With just Normal Maps Gun Wires Textures (Diffuse and Normal Maps) Enjoyed creating this character from my favourite Horror Film. As usual upon reflection there are things I could have changed or done differently but happy with the result. Thank you for viewing

  • willmiam
    07-28-14
    Really nice work ! I love how you did get every parts of the model to a certain level, it s quality work there ! Also I find that your blood spatters on the clothes are really cool :P cheers
07-27-14

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Model Breakdown Tri Count 25K Complete. (23K Flyboy 2K Gun) Hand Painted Textures Head , Body 2048. Hair 512. Gun 1024. Diffuse, Specular, Gloss and Normal Maps.

07-27-14

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07-27-14

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Flyboy Zbrush

07-27-14

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07-27-14

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Dawn of the Dead Flyboy (Image Heavy)
Game Model of Flyboy from the classic Dawn of The Dead 1978.

04-04-13

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Game model breakdown - My Toy figure reference -

04-04-13

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Darkstalkers Victor
Model 11k tri approx.2048 diff,nor and spec texture.Modelled Maya and Zbrush. Rendered in Marmoset.Final game model renders and sculpt Images -

12-10-12

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Some Model breakdowns and Texture Maps Diffuse and Wires Full, Diffuse and Wires Texture Maps, Diff,Col spec and Nor

  • chalkman
    12-10-12
    Very cool character ... look forward to seeing more of your work! Cheers, David
12-10-12

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Game Model

12-10-12

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More Sculpts and beauty shots

12-10-12

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Aquamarine
Here is my latest. 17k Model built and rigged in Maya. 512/1024 Textures diff,Nor,Col Spec and Emissive maps Hi poly sculpted in Zbrush Beauty Shot and Sculpts-

10-10-11

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Leather Face Bust Speed Sculpt
Based on the 2003 remake. Time taken 8-10 hours.More like 10 hours as a have had bloody flu!

09-13-11

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Reference used.It is based on Friday the 13th pt2/3 Ijasonunmask.jpg NECA Jason Voorhees Remake (9).JPG

09-13-11

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Friday the 13th Jason Voorhees Speed Sculpt
Hey Guys, Another speed sculpt.Slightly longer than my previous sculpt of Freddy Krueger about 10 hours. Used several sub tools (Head,Mask,Straps,Teeth,Eyes). Made the Mask in Max and imported to Zbrush for Sculpting. Not the easiest Character to get reference for without his mask.Went with a mix of Friday the 13th Part 2 and 3 Jason 1.jpg Jason 2.jpg Jason 3.jpg

08-26-11

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Freddy Krueger speed sculpt.
Hey Guys and girls, This is my take on Robert Englunds Freddy Krueger from A Nightmare on Elm Street. Time taken 6-8 hours. Model is made up of 4 Subtools- Head,Hat,Teeth and Eyes. freddy1r.jpg freddy2r.jpg freddy3r.jpg freddy4r.jpg

  • NickNitro
    08-26-11
    Pretty cool stuff man I like the attention to detail in this sculpt. Keep up the good work!
06-27-11

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Kurt Russell Big Trouble in Little China
Here is the finished Model of Kurt Russell as Jack Burton from Big Touble in Little China. The Model is 9.5k Tri's and the Gun plus Knife are together approx 550 Tri's. For Kurt I used 2 x 2048 and 1 x 1024 Textures, Diffuse,Specular and Normal. Gun and Knife 512. Rendered in Marmoset. For the Beauty Shot I worked with the Original Poster Background. Hope you enjoy it. Please forgive the Double post.I had originally tried to update the earlier post but to no avail.You will find on the older threead some of the Sculpts I did for him. Kurt_Russell_BeautyShotdesk.jpg Kurt_Russell_FullBody_small.jpg Kurt_Russell_Head_small.jpg Kurt_russell_Hands.jpg Kurt_Russell_Boots_small.jpg krbodyshot1.jpg krbodyshot1.jpg krheadshot1.jpg Gun.jpg krwirenormaldiff1.jpg Gunconstructionshot1.jpg Head_Texture.jpg Clothes_Texture.jpg Hair_Texture.jpg [ATT=258926]

  • SEGAHOLIC
    06-27-11
    My favorite movie ever. You have stolen my heart good man. Great job!
03-21-11

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Kurt Russell Big Trouble in Little China WIP
Hi Everyone, Here is my head WIP of Kurt Russell as Jack Burton from Big Trouble in Little China. Along with some tweaking I have still to add planes for messing up the Hair etc. At the moment the Game Head and Hair is 4k Tri unoptimised. Looking for 2.5k/3k optimised. Budgeted the whole Character between 10-12k. More to follow.Kurt_Russell_WIP1.jpg Kurt_Russell_WIP2.jpg Kurt_Russell_WIP3.jpg Kurt_Russell_WIP5.jpg Kurt_Russell_WIP6.jpg Kurt_Russell_WIP7_Wire.jpg

03-02-11

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Livia Lady Killer (Image Heavy)
Hello there! I don't normally post much on ZBC, but here is some personal work I recently finished All Screenegrabbed in realtime from Marmoset Likeness based loosely on my Partner Tri count for the Character is 10k.The rest of the objects-Bag,Bow,Dog,Staff total 3k Tri's approx. Final_Pose_4.jpg Final_Pose_1.jpg Final_Pose_5.jpg Final_Pose_6.jpg Final_Pose_3.jpg Final_Pose_2.jpg Game Model Shots created using 3D Studio Max,Zbrush 4,Xnormal and Photoshop Livia_Head.jpg Livia_Model_1.jpg Livia_Model_2.jpg Livia_Model_Construction_Shot.jpg Hand.jpg Real life Likeness Comparison. Head_Likeness_Shot.jpg [ATT=241891]Cape.jpg Dog.jpg Dog_Construction_Shot.jpg Hand_Bow.jpg Handbow_Construction_Shot.jpg Bag_Construction_Shot.jpg Naginata_Staff_Construction_Shot.jpg Livia_Game_Model_Extras_Texture_Sheet.jpg Zbrush Screen Grabs Zb_Livia_Full_Body.jpg Zb_Head.jpg Zb_Body.jpg Zb_Hands.jpg Zb_Legs_Front.jpg Zb_Legs_Back.jpg Zb_Boots.jpg Zb_Cape.jpg Zb_Accessories.jpg Zb_Bag.jpg Zb_Handbow.jpg Zb_Dog.jpg

  • Gary Komar
    03-02-11
    this is awesome !!! i have owned a similar crossbow since 1983
  • sarakawa
    03-02-11
    This is pretty good. My major critique would be the amount of noise you have in ur sculpt and texture...its a bit overkill. It starts to drown out folds and such. I would tone that down next time. There are slight anatomical issues but nothing major. ...
12-23-08

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Hornet's Nest Space Merc
More info to come...Merry Christmas! Hornets Nest Sculpt Wip 1.jpg Hornets Nest Sculpt Wip 2.jpg Hornets Nest Sculpt Wip 3.jpg Hornets Nest Sculpt Wip 4.jpg Hornets Nest Sculpt Wip 5.jpg Hornets Nest Sculpt Wip 6.jpg

  • rouncer
    12-23-08
    totally amazin, luv it *thumbs up*
10-17-08

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UPDATE. Finally got round to finishing him. Fairly pleased,as always coulda/shoulda dones things differently,but overall i think i got a likeness. bro1kq8.jpg bro2cu6.jpg bro3rg7.jpg bro4lt3.jpg bro5op5.jpg bro6ty1.jpg

08-31-08

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UPDATE Added Normal map to lopoly model.Added Hat.Total Tri count is 3160 (yet to add eyelashes). 2 Normal Maps,1 2048 and 1 1024. Onto the Texturing now,then spec and finally alphas to recreate strands for the hair planes. 24461770bw8.jpg 33147943bc1.jpg 47275135qy5.jpg 72993766mm5.jpg

08-19-08

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UPDATE- Still lots to do,The hair planes will have alphas applied when i get onto the texturing. bronewzb1xu2.jpg bronewzb12ck8.jpg bronewzb13wj9.jpg wires2bs3.jpg