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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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10-21-16

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Exo-Lifter WIP
Another sketch that went off the rails and turned into something more. As usual an exploration in shape and anatomy turned into something bigger. I'd like to finish this one. Think about the mech stuff as an exo-suit for heavy lifting (and not as incredibly impractical armor). Obviously there's a lot left to figure out, including some sort of pose/scene. Anyway, here she is:

09-19-16

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Jane
Hello! I'm calling this one finished (for now). This is a character I modeled from a concept that drew up a while back. I wanted to make a pinup style character for a while now and I thought it would be cool to make her feel very strong and confident as well. I did this character as the example project for a class I made for Mold3D. You can find out more about the class here: http://www.mold3dacademy.com/creating-appealing-characters-with-dylan-ekren.html I've included a couple of document grabs from zbrush in addition to the render. I hope you like it!

  • HoOman
    09-24-16
    i love the render and forms!
  • crowstew
    09-25-16
    This seems really simplistic, but it is super cool. I am new to Zbrush. I just got a copy, many today thanks to my school. About how long does something like this take to model? How long for texturing?
  • Ouran
    09-25-16
    Rarely do I see such an appealing character. Congratulations !
06-08-16

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Minty sketchbook
Hey all - Here's another thing that started as a sketch for a head and turned into way more. I guess I should go ahead and finish it up.

  • joolsh
    06-09-16
    cool man.... please would love to see you process maybe something on gumroad
06-08-15

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I guess I forgot to keep posting these witches. Anyway here's another one I made that I brought with me to Siggraph. Pixologic had a great booth set up and tons of awesome artists showed off their work. I showed this character and my simple approach. If memory serves, I just orbited the model, yelling out words like "Shape!" and "Curve!" to a confused crowd. Hipster Witch. I have another few witches in progress which I'll try and remember to post when they are further along.

  • 3dtoons
    06-08-15
    I loved watching your demo for this at CTN. Thanks for sharing your knowledge! I love the composition of the whole thing. Very well done sir! -ShaneO
  • O/MI
    06-23-15
    love this ... great work!
06-12-15

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Another WIP character. Some sort of Goblin Brawler. A Girblin. I started with a rough idea, then realized I didn't really have a design, so I stopped and did this paint-over to find some direction. Still some distance to go on this but this thread is all about accountability and actually finishing things. Speaking of which, more Cammy soon. Old WIP:

  • rodrigo.g
    06-12-15
    Really nice design for this Goblin! Strong pose and beautiful silhouette. The color palette seems to fit very well for her too. Also I liked the Cammy! You have a such amazing art style, the characters feels so alive! Keep rocking!
10-14-14

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Couple small updates. Doing some painting and making small adjustments:

06-05-15

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sketchlab
Starting a thread to put up some of my wip and just-for-fun type character stuff. Here is a lunchtime project; Cammy from Street Fighter: Pose soon and then maybe another SF character. More to come!

  • xada
    06-06-15
    yes! great style!
10-10-14

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Witches
Time to make witches. This is a WIP of the first in a series of themed witches. This is the Westwitch. Still going with this, and hoping to post updates to the project pretty regularly now, but I thought I would start a thread so people can yell at me if I slack off. Westwitch:

  • jicdesigns
    10-12-14
    Awesome work Dylan! Look forward to seeing more!
  • Knacki
    10-13-14
    Love your design. Excellent. Had one serious laugh on your blog seeing female warrior gif animation. Thanks for sharing. It brighten up my day.