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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-13-19

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25 Favorites and 22Followers.
Krishna Crown
Here is Zbrush Sculpting and design of the Krishna Crown. Crown was sculpt with wacom graphic tablet and render in Maya. By this project I learn a lot, especially how to sculpt ornaments in Zbrush. you can see more here: https://lotusart.de/portfolio/digital-sculpting-krishna-crown/ PlZCVJ9e1ew

  • Very cool work Alexander with beautiful details! Cheers, Ben | 3D Gladiator
  • Alexander Beim
    04-15-19
    Thank you, Ben. I saw your 3D Gladiator. Very impressive. He has the right proportions of the body.
04-09-18

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25 Favorites and 22Followers.
Albert Einstein 3D Portrait for a Hologram
Here you can see Animation lip sinc: LSQ-qehNo5o Matching Albert Einstein 3D Head to an Actor: ZqHIYW3EITM In November 2017, the Swarovski Crystal Worlds presented a new Wunderkammer "HEROES OF PEACE". Thanks to the innovative projection method, visitors can see holograms of people who received the Nobel Peace Prize. "Heroes of Peace" shows Albert Einstein, Mahatma Gandhi, Martin Luther King and many more. The production of Albert Einstein, the modeling and animation, I have taken over. Character was create in Maya, Zbrush and rendered with Arnold. For hairs I took maya interactive grooming. Model was hand sculpted without any scans, textures hand painted in Substance Painter. See more on my Page: https://lotusart.de/portfolio/albert-einstein-3d-portraet-hologram/

  • Ravenge
    05-04-18
    Breathtakingly beautiful, outstanding attention to detail!!
  • 3dcube
    05-23-18
    Your work is very brilliant. Amazing detail.
10-31-12

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25 Favorites and 22Followers.
Bruce_LotusArt
This image is the result of many new futures that I learned recently. I think that in the future I will put more new versions of Bruce. What you think, can you tell me the surname of this Bruce?

  • biggy-g
    01-10-13
    [QUOTE=Lotus;982824][CENTER][FONT=Arial]This image is the result of many new futures that I learned recently. I think that in the future I will put more new versions of Bruce. What you think, can you tell me the surname of this Bruce? ...
01-30-12

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25 Favorites and 22Followers.
Body Muscles
I began to study anatomy in greater detail. For a better understanding of human anatomy wanted to build a man from his bones goingto the muscles. Always wanted to do this. Now Ive finished the body muscles. Though I think Im still tinkering here and there in the future. Later I will yet create muscles of the face, hands and feet. I think I learned a lot. Its very useful to study not only from books but also to mold the shape of their own. So you can well remember every muscle and know how it is in 3d space. Here is beginning from skillet: here is final skillet as movie on YouTube: and body muscle as movie:

  • robertrageson
    01-30-12
    the body muscles are awesome, definatley going into my reference folder.
  • RVICTOR
    06-23-12
    Hello friend, I got this board through google for some research, I would like to identify that the design was magnificent and I wonder if there is a possibility of me getting files with a resolution because I am wanting to make a shirt for me with the...
11-20-08

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25 Favorites and 22Followers.
issu808 I think you right ------------------------------------------ youtube turntable of horse ZBrush-Document.jpg horse animation on youtube ZBrush-Document1.jpg

11-20-08

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25 Favorites and 22Followers.
front view with new hair. FrontFinalExport1.jpg

  • issu808
    11-20-08
    This is really well done. But one thing that catches my attention are the winkles on her forehead. I think they are a bit too much for a girl her age. Again, great work Lotus.
11-16-08

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25 Favorites and 22Followers.
SeitFinalExport8.jpg freands I think the hair was not so good, so I changing it

  • romilkchoprazb
    11-16-08
    Sweet girl.really nice render.may be you should continuedoing torso.
11-09-08

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25 Favorites and 22Followers.
Eyey.jpg two objects. One is inside with eye texture, it have sss shader, and one sphere outside with blin material, transparent for the slecular and reflection. simple. Giantsun no, eye laches is maya hair.

  • manuke
    11-09-08
    awesome girl!
11-09-08

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25 Favorites and 22Followers.
Here is now rendering in Maya with mental ray. Hair is Maya hair. Eyebrows Maya fur. Hope you like it. Seit1.jpg Front1.jpg ZBrush1.jpg Screen.jpg

11-01-08

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begin new project. Try to create realistic human skin in mental ray. First make face ZBrush-Document.jpg ZBrush-Document1.jpg ZBrush-Document2.jpg

  • wethand
    11-01-08
    very nice sculpts! nice renderings too. just took a look on your homepage. awesome portfolio... i remember the games convention. i showed you mudbox. just btw :P
10-30-08

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25 Favorites and 22Followers.
There is office man, created for game company. 49GamesMann.jpg

10-30-08

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25 Favorites and 22Followers.
I wanted to open new theme for new work "horse", but I think it is better if whole works are in one. This is "horse" sculpted in ZBrush for a PC game colled "Wendy". Is little game about Girl who love horses) Horse.jpg

03-19-06

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So here is some other character. The eyebrow and eyes I painted. Mann2.JPG

  • slocik
    03-19-06
    the eyes look a litlle flat :/
03-12-06

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I taked draw sice very small and place vertices with move tool. and there is the man in ZBrush with eyes. But the eyes shader is not so good. I think I take now time to prepare the man for mental in maya. Mann.JPG

  • souwanaplay
    03-12-06
    job well done! I personnally prefer your previous render. the skin looks very real on my screen. How did you do that shader, if you don't mind me asking??
03-10-06

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here is the man with texture. rendered in ZBrush. But i think the texture is not so good if I wish to render in Mental Ray. What you think? Man4.jpg

  • LynneMitchell
    03-10-06
    He has lots of character even without facial expression already! The colors look old master and Illustrative--can't wait to see more.
  • Eugene Nem
    11-20-08
    Hey thats a great texture, how did you go about making the skin look so good in zbrush, the lighting is good too. Do you have as specific skin shader?
03-06-06

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First try-Old man
I saw the wundefuls images of ZBrush and wished to try it my self. Here is my first try. The ald man is yet in progress, I will create texture and maby some funny facial expression. :lol: What you think? Mann2.JPG Man1.jpg Man2.jpg Man3.jpg

  • WENDEX2112
    03-07-06
    He looks just like a bloke i work with, freeky. Not your work, the resemblance