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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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03-12-18

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Haven’t posted here in a while. Been busy with my day job and the night job (Making 3D models of USAF weapons). Since my first posts in this thread I’ve progressed a bit by learning from various online resources and just through sheer trial and error. I was recently asked by a B-1 pilot to create a special going away gift that he would present to his squadron when he PCS’ed. The entire project was modeled in ZBrush, printed on a Form 2, and then post print cleaned up, fit, painted and then assembled by hand. The customer had seen a 10” model of a AGM-158B/JASSM. He wanted a 14” version with a likeness of himself atop the missile, ala Slim Pickens in Dr. Strangelove. Dozens of ref pics were taken...one to get the general idea. Modeling of missile had been done previously. Scaling up the original 3D print meant tweaking some of the details that were lost in the smaller version. Due to limitations in Form 2 print volume the missile was broken into 3 parts using Live Boolean. Fusing the parts into one piece required a 405nm laser pointer and a syringe of Form 2 resin. 14” version compared with smaller 10” production version. The pilot figure was a bit trickier. Breaking up all the various parts and modelling them separately in ZBrush seemed to never end. Nothing as well done as the inumerable, inspirational projects seen here on ZBC. Purchasing online resources like Redbeard’s and Shane Olson’s were invaluable for both technical pointers as well as motivation on long nights of modelling. Pixologic’s ZClassroom and ZBrush Live were equally invaluable when various technical walls were hit. 3D printing of a tiny model with thin straps, cables etc. meant eliminating numerous undercuts and voids. Some parts (e.g. boots, gloved hands, mask, helmet, etc.) were scaled up slightly to prevent printer failures and make it easier to paint the finished print. Final version was broken into several pieces and keyed with techniques learned in ZBrush live. Finished product: Thanks to everyone who posts on ZBC. This project would have never made it past the idea stage if not for the continual inspiration and how to’s that can be found on ZBC. FB: facebook.com/TheArmamentShop/ W: www.thearmamentshop.com/

03-18-16

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Commissioned piece for local customer. Started out with a patch provided by the customer. A bit of ZBrush modeling. A print - in 5 pieces to make prep and paint easier (learned the hard way with the JDAM). After much sanding and paint...and a bit of luck. Fini.

03-09-16

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After retouching and printing a final prototype we showed the final version to our customers. Production is under way after receiving 50+ orders. Amazing yet a little weird to be producing something physical after staring at it for so long on a screen - can see every sculpting flaw and fix. First 5 production items, waiting for final detailing, packaging and delivery.

02-20-16

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A Learning Experience...
About a month and a half ago I was asked by a friend if I knew anyone who could help create and produce work momentos for Air Force personnel leaving the base or retiring from the military. His wish was to find a model of a GBU-31 Joint Direct Attack Munition (JDAM), put it on a display stand, and give them to his troops. He found some items online but they were very inaccurate and/or poor quality replicas of the weapons. On top of that they were very expensive. I told him I had a program (ZBrush) that would allow me to model and then have a 3D print that could be used as a prototype for eventual production. From online references I was able to come up with a design in ZBrush he was happy with then we set off to find someone to print our baby. We were lucky to find a local 3D printing service equipped with several printers including a Form Labs Form 2, our printer of choice for this job. We did several test prints - first in half-scale (4"), then full size (10") low quality output, and then final full scale and hi-res output - to get to a final design for our prototype. The full-size, low-res model was used to determine the best way (aka the right combination of prep and finish materials, the minimal production steps that resulted in the best appearance) to produce our prototype. We settled on breaking the pieces out to make paint and prep easier and reduce material cost. We also used ZBrush and Keyshot to render proposal graphics to get design approvals through the various design stages and even used the prints to source the display stands for the full production model. Today, six weeks after the original idea was hatched and after 42+ revisions, we produced our first prototype. In addition to the expected ZBrush process, I learned a lot about 3D exporting, printer resolutions, materials and their impact on the final output, etc. I also learned the importance of decimation and shelling to save cost in the print material while maintaining the customers desired level of quality. Probably nothing new for the experts on this great forum, but for me it was a seemingly never-ending series of eye-openers. Seeing our first half-scale 3D print changed everything. It has been fun making digital output and 2D prints but, NOTHING compares to holding - especially after many hours in front of a monitor pushing a Wacom pen around a tablet - the final result in your hand. I want to thank the awesome folks at ZBC for providing the inspiration and a source of help to a ZBrush tinkerer that finally produced a physical, finished product.

07-04-13

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Another Carlos Huante-inspired WIP
A long time ago I contacted Carlos and received his permission to attempt a ZBrush model of one of his creature sketches. Since then I have been practicing and being inspired by all the great work on ZBC. I finally have something I am willing to post, though still a WIP. Upper half done, working on the legs. I did a bit of texturing just to see what it would look like...not the final colors and surface detail that I would call finished. Comments/critiques/suggestions appreciated.

  • cydethan
    07-04-13
    nice work Kevin, i'd love to see it colored and textured, concept is great too, keep it up!
06-29-08

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My First ZBC WIP of Carlos Huante's Sketch 116
Since my first view of Carlos Huante's work I have been whittling away trying to do a 3D image of this creature and a few others. I was so inspired I went out and bought ZB. Crits appreciated and welcomed. huante_116_zbc.jpg

  • AVTPro
    06-30-08
    Always enjoy your work and DVDs. This would be a fun character to animate with dynamics.