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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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3 Weeks Ago

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Eastern cornice in ZBrush
Hi All! I would like to share my last work maid with ZBrush hop you like it! And the real photos, everything made by CNC Machine:

  • jmeyer
    3 Weeks Ago
    Very nice and clean design and sculpt. The cnc parts look like they were carved into stucco, cool.
  • Piggyson
    3 Weeks Ago
    Turned out amazing! Really Really nice as always =) -Joseph
  • jaime
    3 Weeks Ago
    Outstanding...very classy! -Jaime
05-25-17

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Rococo model
As my topic about my attempt to make a good visualisation of Muqarnas died, i have decided to submit for your judgment another one of my last work. I'm weak in renderings and materials still, so let's start from real photos. The detail in CNC machine The detail itself A bit of its details And the model itself in Zbrush The details showed as it is right from the CNC machine without any hand job.

  • zymon
    08-21-18
    Hi, Can I ask what file did you use from zbrush to CNC software. Obj. or Stl. ? The CNC people I am talking to only want to use a nurbs, surface type file. Looking forward to your reply. Simon
  • Sculpterra
    08-21-18
    Hi, I mostly use .3dm now, just because Rhino can mix obj-fbx and CAD data. As for the nurbs it is only important when you use more than...
  • zymon
    08-22-18
    Sculpterra thanks for your help!
06-12-18

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The full composition. I don't have pictures of the most of the part of it after CNC for sorry but will try to show them in a real interior next week.

  • Sculpterra
    06-12-18
    Yes, around 7k in Rusia. By the way, it isn't a printer it is a CNC Machine.
  • seanforsyth
    06-12-18
    Sorry, my bad, I actually meant to say CNC!
06-11-18

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And a bit of photos from the same project. Sorry for the mess, presentations aren't my strength. Real Poto: Zbrush: Real photo: Zbrush:

  • seanforsyth
    06-11-18
    This is great! Lovely work! Can I ask, you say no human hand has touched it after the first image, are you just going to use a dremel or hand tools (such as files) to do the final cleanup pass on the plaster work? How much time is spent on this?...
06-08-18

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Zbrush in a real CNC production
Hi all! Haven't posted here for a long time. But I think now it is a time to share a few new works. I have finished a big work it is close to finishing not only in 3D but in a real world too. Here is a small teaser. The Zbrush: The real plaster just out of a CNC no human hand touch yet

  • nacho riesco
    06-08-18
    Great work, the attention on the scrolls and leafs is very cool
06-09-17

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Thank you Behrooz. I defenetly need a help. Will contact you next week. Meanwhile the dome almost finished in a real life and is ready to deliver.

  • Behrooz Roozbeh
    06-09-17
    Amazing masterpiece sculpterra! Thanks for sharing Looking forward to it! Will be a great learning experiment. Have you seen renderings by Cristobal Villa? https://vimeo.com/814808 Camera rig here https://vimeo.com/3090620 I...
  • Wyatt
    06-09-17
    Hehe, from concept to reality. This is fantastic. Any chance you could post a picture from a wider angle? I'd love to see more of the carpentry under the decorative details.
04-14-17

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[QUOTE]At some point it may make more sense to build a model like this in a CAD application, rather than as a mesh.[QUOTE] chrisd I use a lot of CAD in this project. Here, for example, a few pictures of executive drawings i'm working on. Quite a messy. But i just want give a "hand made" touch to it. jmeyer About the seams This is the seams: I've test today nanomesh for the building the part works not bad. Maybe in this scale the seams isn't a problem. But in this scale they became visible. And About NanoMessh it doesn't work as predictable as i thought it would. The orientation of items works as expected but the scale is an issue.

  • jmeyer
    04-15-17
    The seams again: For the pictures where you are closer to the structure you could try to build just that part with your high poly elements instead of the dynameshed elements. Or you could try to make groups of several high poly elements, merge the...
  • Behrooz Roozbeh
    06-08-17
    Zbrush is great for making illustration rendering, see Oliver Milas's technique for posterize tutorial https://vimeo.com/56276756 Also if you need blueprint renderings Paul Gaboury has a line art shader which is perfect for your needs....
04-12-17

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Thank you jmeyer! But i am )) So it isn't a problem. The problem for me to make a great picture of it. As an answer for this question. There wat is going on with the dome right now. These are all elements i need to build the Dome. They are without decorations still Here they are prepared for CNC machining. If everything would be ok i show the pictures of real elements tomorrow I also provide executive drawings for workers who would build the dome in a real life and some drawings for construction. Usually, that's it. The work they pay me for is done. I would be lucky if i got some images of the ready dome made on a telephone later. So what i want is to have the CG pictures of the dome for the portfolio. And that is a challenge. Here is a movie that demonstrated how do the elements works together https://www.youtube.com/watch?v=EjChOkWrruY&sns=fb In a dome the scheme of building is a bit more sophisticated. But anyway this is obviously that there is to challenges - build the hi-poly dome, and build a low poly dome. And as soon as the elements connected each other by the from four to 8 edges i have no idea how to avoid the seams, they appear after each Dynameshing in hi-poly model and i could not use Zremesher for low-poly as soon as it do no keeps the connected edges.

  • chrisd
    04-12-17
    [I]"In a dome the scheme of building is a bit more sophisticated. But anyway this is obviously that there is to challenges - build the hi-poly dome, and build a low poly dome. And as soon as the elements connected each other by the from four to 8...
  • jmeyer
    04-12-17
    As for the seams: have you tried to project the hi-poly details to the newly created Dynamesh to repair the seams?
04-06-17

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Another screenshot of what's going on. It is a test of the dome itself

  • chrisd
    04-07-17
    Sculpterra, it appears you have a 3d model and some renderings of the dome. I am confused about what you mean by "visualise", since it appears you have already visualized it What more do you need?
  • Wyatt
    04-07-17
    So if I understand correctly, this is the design process for a dome that will actually be constructed. Man, that is quite an ambitious undertaking. I am not qualified for that kind of work.
04-05-17

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Islamic dome visualisation
Hi Everyone! Haven't posted for a long time but finally there is a good reason to start posting again. I need your help. I do know Zbrush a bit though i mostly use it for the CNC machining and therefore work with hi-poly models. You may see my topic about this here http://www.zbrushcentral.com/showthread.php?183496-Restoration-of-the-console-with-zbrush My portfolio is almost empty and i want to change the situation and learn more about visualisation. There is a good piece of work in my schedule right now. Islamic dome which is 4 meters in diameter, it would consist of around 1920 elements and i have no idea how to visualise it. Rough sketches and tests of feasibility are bellow. I'm looking for the co-author to work together on this dome visualisation. I have a hope that in a process it would be much easily to learn. I will keep posting during the process and i hope there is somebody who is interested in knowing of the ancient islamic dome secrets

07-02-15

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Just new rosette for thes thread
I didn't post anything new, for a while mostly there is a routine in my every day job. As this rosette for example. It is now in the process of machining.

  • Andrei Poddubny
    07-02-15
    Hi! Good, clean model! May I ask what kind of material cut?
  • Sculpterra
    07-02-15
    Thank you! Oh, this is my secret technology, pretty cheep by the way - alabaster
  • Andrei Poddubny
    07-02-15
    Thanks for your reply. One more question. If alabaster how often to change the cutter?
04-27-15

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This project actually bit bigger than just one piece of ceiling. This is true i used Rhino for straight geometry but it's only because in the project i'm must repeat exactly the cad model and Rhino is the only program that is the CAD and polygonal in the same time. I can imagine how to do this entirely in Zbrush but in this case i'll be done this job twice first the cad model and then polygonal model. The first image which started the topic was done partly in ZBrush, i've done there the hi poly model for the baking texture, color map and etc. I just remeshed the CAD model, painted it add some flaws, wrinkle smoothed corner.

01-16-15

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  • Grizzel
    04-24-15
    You mentioned that you did not originally design this in ZBrush. What program did you originally design this in --- Rhino ???
  • teddy007kong
    04-26-15
    Great render and flural detail. I've done some roccoco designs before and know how challenging the edge work can get. Great job. Maybe there could be some GOLD!!!
05-02-14

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Thank you all for the warm words )) It's a good question because density of the Dynamesh not enough for the work with a whole model like this, but if you working with part of the model then would be difficult to appreciate the entire composition or make seamless model. Most of time during this video i'm use Dynamesh with highest setting some time divide it once for the more smooth result after redynamesh. Near by the end i'm use a Dynamesh Master plugin with count about 4 millions points. Also, i had a plan to combine rosette with its plate for the play with wrinkles, scratch and etc and i'm not shure that i know how to do this. In the left is a work process, In the right is a highest Dynamesh result

  • Angevill
    03-01-15
    Love the nice detail,and thanks for sharing the model and timelapse.
  • osiris128
    03-01-15
    Great works. I am subscribing this thread. I recently own a CNC machine sized 2400x1200. There are lot of things to learn. I will share my experience here too. Good luck and thanks for the inspiration
01-16-15

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It's not what i'm meant, i'll try to show it tomorrow. Keep working on my ceiling composition. Now i'm in doubt about necessity of the all these baked maps that i did before. From the distance it looks so unnatural in compare with only normal maps textured details. Maybe the old approach with a ornaments that just a map is enough.

01-12-15

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Many thanks !!! There is another improvisation on the same theme of the plaster works. I keep working on it not glad yet. The picture is a beauty when the textures is a dark, polished and scratched, but the simple white looks plain.

  • Sculpterra
    01-16-15
    Thank you all for kind words! About the question ...
  • TibiNeag
    01-16-15
    Thank you for the answer, Sculpterra! I'll try decimating first, and then using the Zremesher. Keep up the good work!
01-09-15

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ceiling composition
Hi all! Though there is not so much of the ZBrush in this project but without this perfect program not sure that the result would be so successful. The role of zbrush here only is the soften edge, scratch and generation color map for using with DDo. Rendered in Maxwell render.

  • McNistor
    01-10-15
    Very nice work mate!
  • jan19
    01-10-15
    It's hard NOT to use Zbrush in a project. There's so much ZB can do, that other programs can't. The textures on this are very beautiful and realistic. I'm a huge DDO fan.
04-30-14

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Rosette
http://youtu.be/Ia069vzCKi4

  • ArtBot
    05-01-14
    I enjoy seeing everything you show here. Wonderful work. I like too the Youtube videos. I have a few questions though: How dense are your meshes? I wonder how high is the polygon count--do you work in the millions right away? And do you continually...
04-25-14

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"Did you end up retopologizing the entire frame to generate the normals for use with dDo?" If be honest the entire frame was modeled not in the ZBrush. I'm did in ZBrush only the high poly model of it for the soft corner, wrinkle and farther maps generation. But all decorative part has a low poly meshes generated with a ZRemesher without any hand works. And another one render.

  • vampyr79
    04-29-14
    that is amazing absolutely the best idea I have seen in a while... Of course thats not saying that there are some stunning artists here ;-) but I love the idea of using Zbrush for restoration
  • craigz
    04-30-14
    killer work! some great detail work going on here.
04-25-14

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The first try to play with DDo
Rendered in the Maxwell

  • Piggyson
    04-25-14
    Last renders are beautiful, thanks for sharing! Did you end up retopologizing the entire frame to generate the normals for use with dDo?
  • final fight
    04-25-14
    You had time to make proper UVs or DDO works with any UVs?
04-22-14

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So i am almost finished it.
Thank you all for interest to my work. Maybe late i'll show you full 3d model of it but not now i was very busy during the cutting process, and also it's not only work that i'm do right now Process of prepare detail for moulding

  • chief71
    04-22-14
    Great video! Thanks for sharing!
  • Ehren
    04-22-14
    very cool!
04-02-14

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Another work in progress
Hi all! I'm want share with you my last work that is didn't finished yet. Also It's my first time when i am try to do timelapse, i am always wanted to do this because it's looks really great when it's made by another guy So this is work that i am planned to do, really first step. The base i did in the SolidWorks, because there is a lot of works for another people to instal it in reality, and i'm must give them a precisely drawing with exact dimensions. http://www.youtube.com/watch?v=SWcfgYWOd_M

  • Sculpterra
    04-02-14
    Oh, i am sorry it's not for the keep secret! I'll play with setting of timelapse.
02-15-14

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"smooth directional" is realy good! This is result of less than one minets of work with "smooth directional" and "dam standart" with hard setting.

  • final fight
    02-15-14
    Can you tell us in detail about your sculpting process in Zbrush?
  • 4MalZ
    02-17-14
    I think that if you make different objects with various extruding's and sculpting on each, it might be easier to get nice creases.
01-14-14

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Restoration of the console with zbrush
Hi every one! I am using ZBrush about one year but this is the first time when i am decided to show my work. Sorry for my english but i hope picture talks better than any words of me. I'll show you the restoration of console that i am made at last month. The first picture showed you what part of console was save. Yes, not to much This is the 3d model This is the milling process. And this is the model for moulding And there you can see simple 3d model http://sketchfab.com/nmlj31d0

  • Lexxx69
    02-14-14
    Cool works! Great!
  • harapuzo
    02-15-14
    thats awesome! i love this use of zbrush. i want to create something like this for myself and my home one day! thanks for posting
02-14-14

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And some render of the model.

  • Sculpterra
    02-14-14
    And of course the 3d model https://skfb.ly/wUtG
02-14-14

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Milling process
Thank you for your interest! I'm think there is nothing intresting in the Milling Process, of course if you never do it maybe it's interesting for but i'm really doesn't use some trick in this process. I'm preparing my model by the Decimation Master to about 1 million poly, not more then 2 million, then export this with 3d Print Eporter to the stl format. For milling i am using PowerMill but there is without surprize too, just three, i'm don't know how it say, trajectory for cutting. One is for remove the lot of material, one is for take of the rest material, and one is for the good surfaces. Just the model. The first trajectory. The result of calculation the first traectory. The second trajectory. The last result of calculation.

01-15-14

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Thanks for all! The big problem for me always was good render. When model milling the most of little problem go off, but render is always show all of the defects of model. This is the another my small work that is look pretty good on the renders.

  • hotknife
    01-15-14
    That's a lovely use of Zbrush - real mix of old and new technology. Would love to see how you model/produce these as a tutorial.