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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-08-19

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Daenerys was the second character I had to work on. Kudos to James Kirkham for that badass hair work on Daenerys!! 327029685

  • Jharford
    04-09-19
    Fantastic work everyone involved on this project. The outcome is stellar!
  • Astjid
    04-11-19
    Fantastic work, I am gonna re-watch it the rest of the day : )
  • camaleao
    04-11-19
    Dude, these works are unbelievable!! Especially Tyrion is just....alive!!!
04-08-19

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Game of Thrones Game Trailer - RealtimeUK
Finally we can share the work for the last Game Of Thrones trailer, developed by the talented @RealtimeUK team. I was personally on charged of Tyrion Lannister and Daenerys Targayen https://www.artstation.com/mrnunez Trailer: 327024361 http://www.realtimeuk.com/video/game-of-thrones/ Such a honor been able to be part of this project and a big responsibility work in such an iconic character. Badass work by all the team from RealtimeUK! Hope you like it! 327028699

03-04-19

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HD images and more in Artstation: https://www.artstation.com/artwork/6aB196 Likeness practice from Laurence Fishburne using my FREE last skin/eye shaders: http://artheroes.co/bonus I started this work in order to test the new skin brushes from Zbrushguides, and they work fantastic as you have plenty of variations. Here is the link so you can download it: https://www.zbrushguides.com/zbrush-skin-brushes-pack/ The final result is a mix XYZ displacement map along with the new brushes to get enough variations and fasten up the process. Hope you guys like it!

  • enishi
    03-08-19
    Many thanks guys!! Very surprised for the Top Row too, yay!
  • brianlife
    03-10-19
    Awesome Top Rizzoooo! ! Congrats!
  • enishi
    03-12-19
    Webinar Zbrush 2019: Top 5 features for Character creation I had the pleasure to participate as a Beta tester on the last Zbrush release. In this webinar I go and explain my top 5 features for character creation. I hope you find it...
03-06-19

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ZBrush 2019 Beta Testing: Marlon R. Nunez
These are the images I created during the beta testing period this year. I felt in love with the new NPR capabilities so I decided to create ilustration like images. Very easy to use the new filters and get excelent results, as the filters itself will add you the beauty pass you need + you can always tweak them in realtime! Is always a pleasure working with the Pixologic guys and help on the development of this amazing tool! For this first my intention was to recreate the spidervers look + a more 2D development concept

03-06-19

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A more of a retro videogame look

03-06-19

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Lately I have been reading a book to my old kid called "The Journey" from Aaron Becker which made me want to draw back again landscapes and kids like big pictures, the good point of this book is the fact is all illustration so you can sort of made the story. On top of these the fact I finished playing "GRIS"

11-09-18

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My last project. Hope you guys like it! https://www.artstation.com/artwork/baayLv

  • BenjaminGoek
    12-20-18
    it is super old (3 years) but i have to ask you anyway and i hope you answer me First, thanks for yur breakdown of your stuff Question for this topic: http://www.zbrushcentral.com/showthread.php?187013-MrNunez-Sketchbook/page5...
  • enishi
    02-14-19
    @BenjaminGoek Sorry just got to read it now! Normally I export from MD the clothes in a particle distance of 2-3. In any case you will always get those triangles so you should duplicate the subtool, zremesh it and then project all the...
11-04-18

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On this week I decided to practice daily cartoon sketches to be able to learn on this field. Hope you like it Original drawings are from Cameron Mark: https://www.instagram.com/cameronmarkart/

10-11-18

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Domino Decided to practice different hair styles using fibermesh. Hope you guys like it: https://www.artstation.com/artwork/baXo5G I am also giving away my fibermesh settings that I used for this project> https://gumroad.com/l/afrofiber

  • IvanLP
    10-17-18
    I can´t wiat to see your next one man!! Looks awesome!
  • Piggyson
    10-17-18
    Really nice Marlon! She turned out awesome! -Joseph
03-30-18

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Thanks guys! @zephrusprime, no I didnt noticed a difference from that side Last stuff from the Zbrush Beta, I wanted to loosen up with Sculptris so I did some custom characters and the Sphere challenge that Paul asked us :P. Funny enough I noticed every time I am sculpting or drawing without a concept or direction I tent to make stylized animals. Is funny as I never make them....maybe is my style, who know! :P

  • Erik Heyninck
    03-31-18
    Thank you for taking the time to reply. Indeed: merging subtools. In many ways I'm happy because dynamesh has a lot of advantages.
  • srlake314
    04-28-18
    Great tutorial. My only question is, you have Ignore loops mentioned but circled ignore groups.
03-29-18

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So here is the 2nd batch from the Zbrush 2018 beta When we were introduced to sculptris and all the new brushes features I decided to implement all of it into a production character. For a while I always wanted to sculpt a dragon, so I picked up this great concept by Dongjun Lu( https://www.artstation.com/artwork/kzaKn) All the blockout was done using scluptris, this help a lot to define areas like ears and eyes, comparing with dynamesh I was very limited so defo the guys from Pixologic did a excellent job on it!! For the scales I decided to implement the new animal displacement maps from Texturing XYZ here: https://texturing.xyz/collections/animals XYZ displacement maps are incredible helpful as I can create the scales in almost no time. I hope you guys enjoy it as much I did. Still need to finish his accessories and textures, so more to come!

  • selahpoetic
    03-29-18
    Love this. Great Stuff. Do you have any timelapse of the creation? Thanks for Sharing.
  • zephrusprime
    03-29-18
    Super awesome work mate! Quick question-do you notice a higher CPU usage with 2018 compared to 4R8?
03-28-18

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I had the privilage to be part of the beta testing of the new Zbrush 2018. Thanks to the guys from Pixologic for letting me be part of it.Hope you guys ike it, playing with Project primitives is super fun

  • gabo1991
    03-28-18
    Just a great piece Marlon. Thank you for posting Organic Champ.
  • enishi
    03-29-18
    Thanks to you Paul for letting me be part of it!
03-22-18

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Likeness from actor Barkhad Abdi. I saw him already in a good bunch of movies...and to be honest, he has one of these skull shapes you want to analize. Couldnt help it Artstation: https://www.artstation.com/artwork/by5go

  • enishi
    03-23-18
    Many thanks guys!
03-14-18

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O-Ren Ishii - Lucy liu Artstation: https://www.artstation.com/artwork/Y0kqq Instagram: https://www.instagram.com/mrnunez/ Lately I have been studying facial anatomy a lot! Dig all the Scott eaton facial course + other tutorials I found and finally got to understand it better: Hope you guys like it!

  • enishi
    03-19-18
    @artist.ae609 thanks!
12-17-17

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Hi guys, Finalized likeness in Zbrush. First time I play with PBR renders. Hope you like it. C&C more than welcome! Artstation: https://www.artstation.com/artwork/vWgYa

09-14-17

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Cavity Mask + Inflate brush Would like to share one new layer I implemented on this character meanwhile sculpting and made a big difference in terms of breaking speculars and adding more variation. The idea is to have enough variation on the skin using the displacement maps from texturing XYZ. Unfortunately is not enough, that is why is needed some extra love on the skin, giving several passes. The new pass I implemented was "inflate". The idea is to bump certain areas where the skin is more dramatic, like cheeks and jowls. Eventually on the final render this extra bump helps a lot to break the speculars and give more realism. 1. Mask by Cavity 2. Blur Mask 3. Sharp Mask. I found out an extra sharp can help in certain occasions 4. With a very low Zintensity get the inflate brush and go around those areas where is needed.

  • alec2002
    09-14-17
    Oh man you just keep killing it, Marlon! Awesome work, keep it coming!
  • enishi
    09-15-17
    @alec2002 @CGPT Thanks guys!
09-14-17

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Hey guys, I would like to show you the last character I have been working on my spare time: Lord of Hate Sculpted in Zbrush, textures in MARI and Substance Painter, Hair in Ornatrix and render in Vray. Hope you like it: HD images in my Arstation: https://www.artstation.com/artwork/4gmzY

  • CGPT
    09-14-17
    Looks great bro ! loving it ! Top row work !
07-09-17

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Last practice to practice sadness face expression. Hope you like it https://www.artstation.com/artwork/Em0de

06-26-17

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06-26-17

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Would like to show you my last work for 3D print. Thor, "The worthy" This statue will be 3D printed as a 1/4 scale. Hope you like it