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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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04-19-19

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94 Favorites and 58Followers.
From previous....
I guess I never showed this one. I never got past this point, but I just now noticed I never posted these -- only the first WIP shots

04-19-19

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94 Favorites and 58Followers.
Quick character sculpt
Here's a fast character piece I did. A little less than a day. Originally I was going to do just a bust, but then decided to do a full character. I could have gone a lot further on this guy, obviously but my original idea was to leave him this vague to leave more freedom in a paint over in Photoshop. ZBrush sculpt, Keyshot render

11-27-18

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94 Favorites and 58Followers.
Bored Magistrate
Here's a WIP of something I'm doing to experiment with some Keyshot render settings. These are BPR renders of where it's at right now. A little crude at the moment. When the model's done and I make maps, I'll start the Keyshot rendering tests.

11-07-18

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Retro Robot
I started this character to use for a specific project that wound up getting scrapped very early on. However, I'd already gotten hooked on the style of 1950's B-movie robots and decided to go ahead and make this anyway. I'm more happy with the model than the render I got, but that's me.

05-25-18

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Space farers
Personal work. Space life form.

  • Tristanartform
    06-14-18
    Erik, this is easily one of the nicest things anyone has ever sad about my work. Thank you very, very much! I am not so savvy a forum poster. Maybe there's a way to unify my stuff so that it's more accessible. I'll make enquirers, but either way....
  • Tristanartform
    06-20-18
    Erik, thanks for bringing the problem to my attention. I asked the ZBCentral folks for help and the very excellent Matthew Yetter got back to me right away and then merged all my threads into one. Cheers, to both. T
03-28-18

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Tristanartform ZBrush 2018 Beta test images
HI all. It was great fun being able to test out the powerful new modeling features in ZBrush2018. Attached are images of two of the models I created for the test. All modeling and texturing was done inside Zbrush 2018. Keyshot was used for the colored renders and Photoshop for comp. Both models were done using Sculptris Mode to create the original model -- no dynamesh at all. The spacecraft, helmet and belt buckle for the panicky alien were done almost entirely using the new insert primitive functions along with the new deformers. Final detailing was done using my traditional Zbrush techniques. ZBrush 2018 has some really amazing new additions to the Zbrush toolkit, and I'm looking forward to watching the direction everyone's art will take as people discover ever newer and amazing ways to utilize the new capabilities.

01-04-18

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Outpost
Hi all. Personal piece to experiment with various techniques.

12-08-17

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Space Station
Personal piece done to experiment with some techniques in both Zbrush and Keyshot

11-18-17

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11-16-17

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  • Tristanartform
    11-17-17
    Thanks again. The background is done in Photoshop using lots of different layer types, image samples, digital painting and manipulation tools. The only 3D elements are the dinosaur and the rocky "plinth" it's posed on
  • paleo3d
    11-17-17
    Got it! This really helps. Thanx again.
11-15-17

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Thank you very much

11-13-17

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Stegosaurus
New Work. Still doing some material tweaks in Keyshot, but here's where I'm at with it just now. May try to add feathers at some point.

  • paleo3d
    11-14-17
    I really like the sculpting here. The texturing and composition are truly outstanding. Looks real... great work.
11-05-17

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Stegosaurus
Here's an early WIP of a model I'm working on for a client. Still a lot of work to do on surface detail and maps, but I figured it was far enough along to post a WIP shot

10-24-17

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10-24-17

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Happy halloween!!
My favorite holiday! Lots of Hammer movies! Huzzah! Here's this year's card.

10-03-17

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10-02-17

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Fat Little Demon
WIP for non-serious Halloween character.

09-24-17

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09-23-17

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09-22-17

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Testing Keyshot 7
Hi all. Here's a new Alien concept. I'm using him to play around with Keyshot 7

08-10-17

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08-09-17

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