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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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09-28-14

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QuickSketch 2014
Hello, I've decided to kickstart my old QuickSketch thread by putting up a couple of recent experiments. Everything was done in ZBrush, except a levels tweak in Photoshop. The process mainly involved the use of alpha masking, alpha brushes, custom insert mesh shapes) and colour layers projected onto the QuickSketch plane. The female head was an old sketch bust with very bad polypaint

  • Shellac
    09-28-14
    Thank you for your kind words Acmepixel. I will endeavour to keep this thread more active. It was both frustrating and rewarding not to rely on Photoshop. Cheers, Neil
  • BlackMath
    09-29-14
    This is very cool Always interested in how people use Zbrush for more illustration type stuff Keep em coming
  • Shellac
    09-29-14
    Thank you for your kind comments BlackMath. Yeah, I totally agree with your sentiments. I'd love to see a bit more illustration on this forum. I'm working towards more of a hybrid approach in my images. Don't get me wrong, I love the sculpture...
03-06-13

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Been away for a while
I've been away from this thread for far too long. I've spent the week shaking off creative inertia. The following images continue my QuickSketch mash up experiments (now in colour). I'm trying to incorporate some unfinished sculpts into my artwork. We'll see how it goes. The last two are work in progress. Cheers, Neil

  • Marcelino
    03-06-13
    Shellac your too modest great work
11-22-12

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Still playing with Quicksketch...
... and I've been neglecting my thread. I'm still trying new workflows and techniques. Another black and white sketch. I'll eventually move into colour.

  • AndreaTheSigner
    11-23-12
    hi Shellac, i really like the direction you are exploring, waiting to see more
08-30-12

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Shellac's ZBrush Miscellanea
Hi, My name is Neil and I've been a long time lurker at ZBrush Central. I've finally plucked up a bit of courage and start a thread. I've decided to start with some recent 2d/3d experiments within Quicksketch. Thank you in advance for any interest and feel free to ask any questions. Cheers !, Neil