More …
Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,803
+ Create New Thread + Reply to My Thread
02-02-13

3

4

7

thread gallery
44 Favorites and 36Followers.
NPR experiments
Experimenting with some new ideas for NPR I made these renders of the amazing quake model inside Zbrush. I am using a custom zbrush material and then import the plain BPR image, with no shadows but antialiased, to filter forge where I created a special filter just for the this shader. I didnt use the new BPR filters... I am looking forward to recieve some feed back or new ideas. Contact me if you are interested get your scene rendered with this style.

  • PFC666
    08-28-14
    great job, but as this magic filter? ... I need it ... congratulations
  • BlackMath
    08-30-14
    Pretty nice pencil look never messed around with filter forge maybe i should give that a look
  • kbenusis
    03-21-19
    Creating outlines are fairly straight forward. But getting the internal line shading/outline is very nice. Which BPR filter allowed you to get the nice veins and folds? Thank you.
10-17-10

3

1

thread gallery
44 Favorites and 36Followers.
ZGrab02.jpg

  • pimeto
    10-17-10
    This is really interesting! I never did this, and dont know how to rig mannequin. But, actually is it possible to rig a mannequin ? edit: nevermind, i found the info Awesome stuff!
  • enemtor
    05-11-15
    Hi dargelos, it says that the video is unavailable. But I guess that is just me? Thanks for the tip about mixing the pose layers. I for some reason always had issues getting this to work. I also almost always remesh my characters while working many...
04-12-12

1

0

thread gallery
44 Favorites and 36Followers.
more zombies!!
Just another disgusting zombi... BPR and filters and a bit of photoshop

  • dargelos
    04-13-12
    http://youtu.be/wiXqrumVTrk
04-09-12

0

0

thread gallery
44 Favorites and 36Followers.
...

04-09-12

1

0

thread gallery
44 Favorites and 36Followers.
lots of fun playing with fibermesh and dynamesh
I decided to make a bigfoot so I could play with different kinds of fur and hair. I made the render with BPR passes and compossing in photoshop.