More …
Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
:D ;) :confused: :evil: :cry: :idea: :lol: :rolleyes:

Highlighted Forums

  1. toprow threads with more than half a million views

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 23,803
+ Create New Thread + Reply to My Thread
03-14-19

2

0

2

thread gallery
13 Favorites and 7Followers.
Cyberpunk girl highpoly
My latest personal finished work. Cyberpunk girl highpoly model. Sculpt was done in zbrush, hardsurface in blender. Hope I will texture it someday)

09-19-17

8

3

3

thread gallery
13 Favorites and 7Followers.
Vampire Queen
My game character model for Beyond Human Challenge. Based on Roman Kupriyanov concept https://www.artstation.com/romankupriyanov WIP thread: https://www.artstation.com/contests/beyond-human/challenges/24/submissions/21336 Marmoset shots: Highpoly: Wire:

  • MrThomas
    09-19-17
    That is a very nice topology. Is that done in Zbrush or did you use another program? Im currently doing a warrior with armor parts and still learning how to do proper topology
  • vicktor
    09-19-17
    Thanks. Retopo done in maya.
06-27-17

2

1

2

thread gallery
13 Favorites and 7Followers.
Viktor`s Sketchbook
Hello! Here is my unfinished model for cancelled project.

06-11-17

2

5

thread gallery
13 Favorites and 7Followers.
@FourtyNights, Yes, It was a long, hard road to the first post Thanks for your comment! It was my main goal to create badass pretty girl with few masculin face feachurce. You got it right! Here is my eye setup, I hope it will help. @dillster, Thanks man!

  • FourtyNights
    06-11-17
    Thanks for the breakdown of the eyes. Things I really like here is the subtle noise arounde the cornea on the outer eye mesh, whereas the reflection on the bulge of the actual cornea is smooth. Cool touch for realism. I've also done the fake depth of...
  • vicktor
    06-12-17
    - In prodution you cant combine metalness and specular. But Its my personal project I can do what I want to ) - Yes there is a small gap, this create effect that eye seets in... I just like how it looks )) - Usualy I create whole eye wetness for...
06-10-17

7

3

1

thread gallery
13 Favorites and 7Followers.
Punk girl / Realtime
Hello everyone. Here is my latest personal project. This real-time character was modeled in Zbrush/Maya, textured in substance painter. Screenshots from marmoset toolbag 3. Hope you like it! More images on artstation: https://www.artstation.com/artwork/xyR2m

  • FourtyNights
    06-10-17
    She's pretty cool. Even though I find her pronounced superciliary arches and slightly angular mandible somewhat masculine in the sculpt renders, the real-time skin shading with SSS kinda smooths things up a bit. And she's overall more feminine there,...
  • dillster
    06-11-17
    That's amazingly good work.