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Creating a Real-Time NPR (Non-Photorealistic Render) Material
Take an in depth look into creating a realtime NPR Material. Dive into custom editing of the Material Palette, Document Palette, Render Palette, and the Light Palette to create a material and renders of your liking!
Creating a Real-Time...Go In Depth with Folders & Folder Actions
Take an in depth look at how ZBrush's Folder system works, organize to your needs and discover Folder Actions!
Go In Depth with...ZRemesher 3.0 - DetectEdges
Let's familiarize ourselves a little better with ZRemesher's DetectEdges functionality. In this Lesson example, we'll take a gear model that has a triangulated mesh with no PolyGroups or no mesh ID, but has edges to help utilize the DetectEdges function. Once DetectEdges is activated, we can convert our mesh to quad based geometry, create PolyGroups, and most importantly retain our clean or hard edges. This function can assist with future mesh editing including Dividing and sculpting or features that utilize PolyGroups.
ZRemesher 3.0 -...Using the Universal Camera to Composite in Photoshop
In this Lesson, let's discover how to lock our camera in place across multiple applications using ZBrush's Universal Camera, create multiple render passes, and create a final composite inside of Photoshop.
Using the Universal...BPR Filters: Blueprints - Part 5
Part 5 - Blueprints Settings
BPR Filters:...Creating a Scene with Snapshot3D - Part 1
Part 1 is an introduction to building this scene, discussing and demonstrating how Snapshot3D works inside of SpotLight. We'll review importing, selecting, and loading alphas to SpotLight.
Creating a Scene with...
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03-18-19

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Hello every one,This is my Zbrush 2019 experiment called mix media with watercolor and photocolour look and feel. All done in Z Brush and render in New Features : NPR .I have used sculpt and planes to achieve this result

03-17-19

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Hello everyone, Here is my latest render of "smoking beauty" with the new NPR filters in Zbrush 2019.

  • nebular
    03-18-19
    You're real zbrush magican. Grat job and amazing result! Did you use soemthing for speed up rendering so many frames? Or manually?
  • vichar
    03-18-19
    nebular:Thank you very much!! it means a lot to me coming from you. I’m glad you liked it!! i have manually rendered all 250 frames
03-14-19

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"Z_dance."
Hello every one,This is my latest Zbrush 2019 experiment called "Z_dance." All done in Z Brush and render in New Features : NPR final comp in adobe after effects. I have used 250 frames of planes to reach this result and fully used new feature of Folders. it helped me to Speed up my work and organize the file and also it was very easy to work with , also used new Camera system ,it helped me to achieve 2D composited illustrated animation look and feel by using the powerful Camera system and NPR render in latest zbrush 2019. this latest release has opened up so many options and wide range of use and possibility of zbrush usage in creating marvels. https:// Z_dance from vichar on Vimeo.

  • vichar
    03-15-19
    nacho riesco: Thank you very much for your encouraging comment!! I’m glad you liked it!!
03-04-19

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Hello everyone! this is my latest wip sculpt. All done in Z Brush and Rendered in key shot finally composed in Photoshop.

02-11-19

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Decimate sculpt of Argillaceous lot of details are gone in the process of decimation, but its fun to see in sketch-fab.I hope you all will like it. http:// Argillaceous by Vichar on Sketchfab

02-03-19

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Argillaceous
Hello everyone, Here is my latest sculpt "Argillaceous "!!

  • nebular
    02-04-19
    Great job. Human body is always interesting thing to sculpt.
  • vichar
    02-04-19
    nebular: Thank you very much for your encouraging comment !! true Human body is always interesting to sculpt
11-25-18

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Happiness
Hello every one!! Here is my WIP version turntable of "Happiness" i started this sculpt long back now got time to revisit this sculpt and reworked on it. its just in starting stage still lots to sculpt. http:// Happiness from vichar on Vimeo.

  • GeorgeTomlin
    12-03-18
    Love your happiness sculpt! What material are you using in Zbrush?
  • vichar
    12-04-18
    GeorgeTomlin:Thank you for your encouraging comments!! I have used default basic material and changed the color to brown (Red209,Green150,Blue115 )
09-17-18

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Hello everyone, more update on my latest (wip) sculpt "intimacy" !! http:// intimacy_02 from vichar on Vimeo.

  • vichar
    09-19-18
    Pixologic :I Can't express how happy I,am I´m so,so,happy for this !....., And big big thanks to Pixologic and team for the Top-row .
  • vichar
    09-19-18
    Piggyson: Thank you for your encouraging comments!! I am glad you liked it !! It means a lot to me coming form you !! bhanu_1449 :Thank you for your encouraging comments !!
09-01-18

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Hello!! Here is my WIP version turntable of "Intimacy" that I´have done in my spare time.its just in starting stage still lots to sculpt. i will be regularly updating this page now and then when i progress with the sculpt.still lots to work on proportion and anatomy. http:// intimacy from vichar on Vimeo.

  • nebular
    09-03-18
    I love the contrast between male and female forms. Great work.
  • vichar
    09-05-18
    Ehren: Thank you for your encouraging comments !! i wont over sculpt . nebular:Thank you very much !! I am glad you liked it !!
06-11-18

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Hello everyone here is my (WIP) concept sculpt called "EGO" its in very early stage of sculpt. still lots to sculpt and work on proportion and anatomy . Naked truth of ego is like a kite. I am relating kite game to a persons ego for example , when kite flies higher and higher the ego also goes higher. in current society we develop the thought that one needs to be superior from others,that process will always leads to ego. i have chosen kids because every humans mind is innocent as a child it's easy to manipulate . " WHEN THE EGO DIES,THE SOUL AWAKES" _________MAHATMA GANDHI________

  • vichar
    06-19-18
    nebular:Thank you for your encouraging comments!! I am glad you liked it !! it is an interesting subject ,i haven't come across any sculpt on this subject so i wanted to give an try to capture ego and also convey message and awareness about ego.how ego...
  • Ehren
    09-01-18
    this is really great. dont overwork it. It speaks well as it is.
05-25-18

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Hello every one, here´s my first painted 3d print of Worcester Yeomanry Cavalry statue that I did for my good friend Dolman Miniatures.

  • nebular
    05-28-18
    Great work! Can you share, describe your workflow in such miniatures? I'm always curious how others do it
  • vichar
    06-11-18
    nebular: Thank you for your encouraging comments !! sorry for late reply ,sure i will make an tutorial and post .
05-25-18

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Hello every one, this is my old sculpt and a new clay render. All done in Z Brush and render in Key shot final comp in Photoshop.

05-11-18

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Hello every one, this is my old sculpt and a new render of " The kiss " inspired by Agustin Rodin kiss sculpture. All done in Z Brush and render in Key shot and final comp in Photoshop.

  • Totyo
    05-17-18
    Fantastic work as usual Vichar!! I'm always impressed with your style and artwork quality!
  • vichar
    05-18-18
    Totyo:Thank you very much for your wonderful inspiring and encouraging comments.
04-30-18

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obstacles to success
Hey ZB friends,Here is my latest abstract sculpt of "obstacles to success" “The greater the obstacle, the more glory in overcoming it.” This work is inspired from game called "kabaddi" in this game a group of people has to stop their opponent from crossing the line of victory. But were as in real world one should help someone who is trying to reach his goal!! rather then creating obstacles. All done in Z Brush and render in Key shot.

  • nebular
    05-07-18
    So dynamic scene. I love it! As for cnc, so cool projec - great to see it in real world in such scale, right?
  • vichar
    05-11-18
    boozy floozie :Thank you for your encouraging comments , it means a lot to me coming from you. yes it takes courage to be so. nebular :Thank you very much . it means a lot to me.yes its wonderful and a great experience to see it in real...
04-22-18

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"Coinage" 3D CNC printing "Coinage" public sculptur in stone . I am excited to share my first 3d CNC printing using new zbrush2018 using Sculptris Plus+. I got the opportunity to collaborate and work with very well-known Indian contemporary artist – Mr. L.N._Tallur(About the artist https://en.wikipedia.org/wiki/L.N._Tallur http://www.tallur.com/) Finally created in stone blocks and did CNC printing of 25 feet stone print.

03-30-18

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hunting sphere
one of my personal favorite sculpt in beta test for Sphere Challenge .I really enjoyed working on this sculpt. For 3d view please click the link below >>>>> i have decimated the model to fit in sketch-fab in this process some details are missing. http://sketchfab.com/models/e613f55f26c9450d8ecdd17f7ac23813?ref=related

  • vichar
    04-22-18
    nebular:Thank you for your wonderful inspiring and encouraging comments,the idea came when i tried the tool. tool-itself opened up so many ways and imagination the new z brush 2018 tool is more of art friendly and it helps artist to push the boundary then...
03-30-18

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"monsoon"
using different combination of curve strap snap with new elastic and liquid option also used Sculptris Plus+Smooth,fiber-mesh,new smooth deformer ,nano mesh ,Z terrain for base,and marvelous designer for starting point for cloth . First step i created a base body and created basic cloth in marvelous designer for starting point. Second step i used Sculptris Pro with smooth and created areas in which i needed wet feel and stored the morph target and project the cloth to the body and used morph brush and just started drawing the folds to get wet feel of the cloth finally used move brush to get desire result. Third step i used new curve strap snap with new elastic and liquid option to create water flowing on the body and water dripping off form hands. Fourth step i used new smooth deformer to get an gredant feel of water this deformer was very handy to get gradient smooth flow of water. Fifth step i used nano mesh to create water droplets on her body. sixth step once again i used smooth deformer to get gradient smooth to give variation in water droplet. seventh step i used fiber mesh and gave thickness to get rain feel and used Sculptris Pro with smooth to brake the geo and to get rain feel. eighth step once again i used smooth deformer to get gradient smooth to give variation in raindrop. final render in key-shot and comped in Photoshop. crocodile sphere_Zbrush 2018 beta testing For 3d view please click the link below >>>>> i have decimated the model to fit in sketch fab in this process some detail are missing. http://sketchfab.com/mode…/7a0a785f27ef4fd7957da419bce8c4c4 Zbrush 2018 beta experiment called "Z-Punch." All done in Z Brush and render in Key shot and final comp in adobe after effects. Its not so great animation but wanted to explore more on combination of project primitive and soft Deformer. I have used this two combination and bit of clay tube and move brush to get some shape but mainly i have got this effect with project primitive and soft Deformer to create this animation. For video please click the link below >>>>> http://vimeo.com/257149657 First step i sculpted a quick hand and reused old head model. Second step i used project primitive combination of Deformer smooth to get impact and effect of the punch fell on the face, i also used move and clay tube brush to achieve desire result in curtain frames . Third step i created different stage of the sculpt ,frame by frame to achieve this result and also used key-shot for rendering different stages and composed in adobe after effects. Note: i have not included all steps or frames in this image .

03-30-18

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"project primitive" Zbrush 2018 beta experiment This is my latest Zbrush 2018 beta experiment using project primitive!! I had fun using it !!! this is so awesome (project primitive) it will help you to play with forms and block quick ideas and you can build your concept very fast also gives a very good starting point to sculpt. started form project primitive.Once i was happy with the shape which i got form project primitive then i used new poly group option and extracted the border strip design and sculpted also added ready insert mesh to get this result. final render in key-shot and comped in Photoshop.

03-30-18

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"Double Delight" Zbrush 2018 beta testing This is my latest Zbrush 2018 beta experiment called "Double Delight" created using Sculptris Plus+Snake hook brush's with the combination of Inflate Brush and clay brushes.I had great fun sculpting cream it was like live animation as-if it is melting.

03-28-18

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Balance Of Z & S
Balance Of Z & S First step i started from z-spear and sculpted the hole model with Sculptris Plus+Smooth mode ,in this process i had fun sculpting . Second step i created base Fiber mesh spear and dynamesh and used snake hook (2) brush and played with the shape and use geometry mirror and weld oppression in all axis(xyz) to get this desire result, for s logo i did an Boolean operation. Third step i created z brush logo . Fourth step Finally rendered in key-shot and composed in Photoshop. "The Art Of Z Meditation" using different combination of Sculptris Plus+Smooth with fiber mesh ,new smooth deformer and project primitive.All done in Z Brush and render in Key-shot. I have not done any major photo edit only blurred at the edge of the image and made a bit warmer colour in Photoshop. First step i sculpted a quick and rough base model using Dynamesh. Second step i created base Fiber mesh for Boolean (-). Third step with spiral brush and twisted the fibers and duplicated and made a ball shape. Fourth step Did Boolean option . Fifth step i created two variation of geometry for the negative space and combined and used Sculptris Plus+Smooth to separate Parts to get some good shape . sixth step i used latest smooth deformer and smooth, It gave me control over the smooth know i can play with my smooth also with this latest version. seventh step i used project primitive deformer to create back aura. eighth step i used deformer to bend so that i get some unique light feel while rendering. Finally rendered in key-shot and composed in Photoshop.

  • vichar
    03-30-18
    gabo1991:Thank you very much. I am glad you liked it. . boozy floozie:_Thanks for appreciation and encouraging comment it means a lot to me . selahpoetic:Thank you very much.
03-28-18

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Beta testing Zbrush 2018
I had the privilege of being part of the beta testing Zbrush 2018. It was a thrilling and delightfully experience .Thank you Pixologic for this wonderful opportunity. sharing my model i created during the beta test . Sphere Challenge using new Sculptris Pro feature in Zbrush 2018. For 3d view please click the link below>>>>> http://sketchfab.com/models/6032f6d19d2d46ca960fe90388c09441

03-28-18

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Z terrain Z Brush 2018 Beta test
This is my latest beta experiment called "Z terrain"All done in Z Brush 2018 and render in Key shot and final comp in Photoshop The new Sculptris Plus+ is so use full and so fast to create complex environment with essay to handle and not to worry about getting dense and heavy file . As an artist you will be only focusing on art and enjoying the process of creation. the idea behind is to create fast terrain in zbrush so that artist can produce quick terrain form start to end in zbrush. Sculptris Plus also helps to optimize and same time they can add detail based on action or camera. First step i used some random area map form google and converted to black and wight image. you can use height map form google to get nice terrain. Second step i created base plane form light box brush3d template .Because it can be subdivided many times it can go to very high density so i prefer this plane as base. Third step i scaled the plane to fit the image of terrain,with surface noise i got the image project on the plane and with low intensity drooped on the plane. Fourth step i used deformer to get an interesting and unique shape for next stage .this stage is important because you will set the look of the terrain so spent some time . Fifth step once again used noise maker but this time i only used noise by mask option and inverted the mask and used snakehook 2 brush with Sculptris Plus+ to get the desire shape and detail on specific area of the map ,this tool gives you control also you can enhance according to your requirement or to camera. sixth step i used latest Sculptris Plus+ smooth to optimize my geometry and add more detail in areas were it is required more. Sculptris Plus+ smooth it gave me more control over the sculpt. seventh step i masked the water area and extracted and sculpted on top of it eighth step i used nano mesh to create pebbles and for quick placement . i used zsper AND Sculptris Plus+ for trees and fibermesh for grass and snakehook 2 brush for root and imm cloud for rocks, rendered in key-shot i used tile-able texture in key shot for tree barks and finally composed in Photoshop.